github Lattymoy/daggerfall-js-source app-v0.1.6368

2 hours ago

Patch Notes: Loading screens and the Screenshots gallery

Loading screens

  • Loads now have a face. Starting or continuing a game, going online, a dungeon's door, a fast travel, a guild teleport, Recall, a respawn and a save loaded in play all show a loading screen: where you are headed, what the game is doing, and a running bar.
  • The screen stands on one of your own screenshots, with where and when you took it - or, with none, on the main menu's night sky and a tip.
  • It never covers something you need to see: character creation, the pause menu, a level-up and the dream videos all come first, and the screen comes back only if the world is still loading.
  • Choose Your screenshots, Night sky or Off on the new Loading screens tile under Features (Interface). The Classic UI is unchanged.

Screenshots

  • The screenshot key (F8 by default) now also keeps every shot in a gallery in your browser - up to 120, and nothing is ever uploaded.
  • A new Screenshots page: on the main menu (bottom right, beside About) and on the pause menu's System tab. Open a shot large, choose which ones appear on loading screens, save one to your files, delete one, or add pictures from your computer.
  • A switch on that page decides whether the key still downloads a PNG as well (on, as before).

What's Changed

  • LOAD1: enhanced loading screens over the player's own screenshots, and a Screenshots gallery in the menu by @Lattymoy in #622

Full Changelog: app-v0.1.6363...app-v0.1.6368

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