github Lattymoy/daggerfall-js-source app-v0.1.6247

latest releases: app-v0.1.6263, app-v0.1.6257, app-v0.1.6251...
2 hours ago

Patch Notes: Town mods' quests, camps, houses and more

Quests in the new towns

  • Quest people, foes and items no longer appear under floors, in attics, inside stairs or outside walls in some Beautiful Cities and Beautiful Villages buildings.
  • 34 Arkay temples in Beautiful Villages that were left with no houses are back to their classic layout, so their quests can start again.
  • A quest whose building moved in the new towns no longer sends you to a tavern or a stranger's house.

Getting stuck

  • Entering some houses (Warvale Village among them) no longer drops you into the void or leaves you in the dark. If a room has nowhere to stand you stay outside ("This house has nothing of value."), and if you ever fall below a room you are put back at its door.
  • Foes, quest foes included, no longer spawn stuck inside dungeon crates.
  • The Hall of Records book can always be closed.

Camps

  • Placing a tent or Campfire when you already have four out now packs away your oldest camp and returns its gear, instead of refusing. Characters locked out of camping can camp again.

Houses

  • A house given by a Knightly Order no longer offers "Buy it" at your own door, and other players can no longer buy it.

Towns

  • Crop fields no longer grow through walls and buildings, and the rooftop domes stand at their proper size.

Performance

  • Long sessions no longer pile up GPU memory: places you have left are released after a while.
  • People, guards and foes no longer pop out of view at the edges of the screen.

What's Changed

  • FIELD BUGS 2026-10-04d: town mods' quests, camps, knight houses, void entries and more by @Lattymoy in #600

Full Changelog: app-v0.1.6218...app-v0.1.6247

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