github Lattymoy/daggerfall-js-source app-v0.1.6206

latest release: app-v0.1.6215
one hour ago

Patch Notes: The Primarch, Smoother Players, and a Lighter Server

New

  • Primarch, a new title made for GA00250. It is drawn in the same light gold the pause menu uses for names.
  • The Primarch glyph: GA00250's own three-barred cross, shown beside the name in the same gold.
  • Golden Radiance, a new aura: a column of golden light around the character, brightest at the edges so the character stays clear inside it. Golden motes rise through it, and a ring of light with turning rays lies at the feet. The light rises from the feet when you put it on. In first person you see the light at your feet, but your view is never tinted gold.
  • Wear the title and the aura from the account card.

Fixed

  • Founder title: if you played before the Founder cutoff in one browser or on one device and made your account somewhere else (the desktop app especially), you now get Founder too, as long as at least one of your characters made it onto the new account (a cloud save, its Renown, or a realm character).
  • Other players no longer jump backwards. Near the edge of an area you hear each player through two servers at once, and a late copy of their movement could pull them back a step. You now follow each player through one server at a time, and switch to whichever one is quicker.
  • No more teleporting in sieges, Royal Tourneys, and player homes and ships. Running players there jumped forward on almost every step. Now they run.
  • Smoother players on a rough connection. After a lag spike, players catch up at no more than twice their speed instead of dashing ahead, and small hiccups no longer make them stop and start. They also no longer freeze for a moment every time their movement arrives.
  • A player stepping into a new area no longer snaps back to where they stood when they first connected.
  • Players move at the pace they actually moved. Every movement update now carries the moment it was sent, so other players are drawn at their own pace rather than the pace their updates happened to arrive. After a hiccup they catch up more gently, and they are drawn a little closer to where they really are.

Improved

  • A lighter server, ready for more players. The server now does much less work for each player: reconnecting no longer rewrites your details, moving no longer re-saves your connection, and busy areas pick who hears you without re-sorting everyone on every step. It also stops waiting on a stuck part of the server instead of hanging on it.
  • Empty areas go quiet. When nobody else is in your area, your game stops sending its enemies, its memory of the place and your ship's cabin to the server; the party map only updates while a party member is online; and the regular cloud checkpoint skips a save that hasn't changed. The enemies, the place and the cabin are sent in full the moment someone arrives.

What's Changed

  • PRIMARCH + FOUNDER4 + NET-SMOOTH + SCALE2b: GA00250's title, glyph and aura; Founder through a shared character; other players without rubberbanding; a relay that scales and idle rooms that sleep (world162, acct76) by @Lattymoy in #583

Full Changelog: app-v0.1.6190...app-v0.1.6206

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