github Lattymoy/daggerfall-js-source app-v0.1.6140

latest release: app-v0.1.6149
one hour ago

Patch Notes

No player-facing change.

Patch Notes: Smarter companions, quieter haunts

Companions

  • Companions now follow the path you actually walked when they can't see you. They go through doorways and round corners instead of walking into the wall beside the door.
  • Companions keep walking while they turn, so they no longer stop and start on every bend.
  • A companion that has fallen behind speeds up to keep pace with a running player, so they warp in to catch up less often.
  • Companions growl and moan far less often: every 18 to 54 seconds instead of every 3 to 9.
  • When your whole party comes through a door, the portal sound now plays once instead of once per companion.

Daggerfall at night

  • The ghost of King Lysandus is quieter. His cry of "Vengeance!" plays at 40% volume and at most once a minute.

What's Changed

  • FIELD BUGS 2026-10-04b: companions walk the player's trail; companions and Lysandus' ghost quieter by @Lattymoy in #590
  • FIELD BUGS 2026-10-04b follow-up: enemyMotor.js names no enhanced code by @Lattymoy in #591

Full Changelog: app-v0.1.6136...app-v0.1.6140

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