Patch Notes
No player-facing change.
Patch Notes: Smarter companions, quieter haunts
Companions
- Companions now follow the path you actually walked when they can't see you. They go through doorways and round corners instead of walking into the wall beside the door.
- Companions keep walking while they turn, so they no longer stop and start on every bend.
- A companion that has fallen behind speeds up to keep pace with a running player, so they warp in to catch up less often.
- Companions growl and moan far less often: every 18 to 54 seconds instead of every 3 to 9.
- When your whole party comes through a door, the portal sound now plays once instead of once per companion.
Daggerfall at night
- The ghost of King Lysandus is quieter. His cry of "Vengeance!" plays at 40% volume and at most once a minute.
What's Changed
- FIELD BUGS 2026-10-04b: companions walk the player's trail; companions and Lysandus' ghost quieter by @Lattymoy in #590
- FIELD BUGS 2026-10-04b follow-up: enemyMotor.js names no enhanced code by @Lattymoy in #591
Full Changelog: app-v0.1.6136...app-v0.1.6140