Patch Notes: Field fixes
Towns
- Trees in Beautiful Villages towns no longer float. Some village and tavern blocks plant trees on hillsides, and those trees now stand on the hill or ground drawn beneath them.
Quests
- Quest-givers are back. You can hand in a quest you took from a shopkeeper, innkeeper or librarian before the town update. The quest-giver now stands in the building your journal names, as the town is laid out now, and answers to their own name. This also works for party members you shared the quest with.
- Shared quests pick the same monsters. Every party member's copy of a shared quest now picks the same random monsters, so The Exterminator's vermin no longer switch kind partway through. A party member's quest monsters also no longer fail to appear in a building or dungeon just because the player who shared the quest is nearby. The spiders keep coming in the guild.
- The Totem rises with its cage. The Totem of Tiber Septim now rises with its cage in Castle Daggerfall's treasury, so you can finish "Who Gets the Totem" again. This works even if another player raised the cage long before you arrived.
Enchanting
- The item maker no longer accepts Aetheric pieces: Ruhn's Regalia, the Sigil Broker's Regalia and the raid sets. These pieces carry their own powers, and the maker was laying its enchantments on top of them. Pieces enchanted before this change keep what they have.
Ships
- Leaving your ship's cabin no longer strands you in a black void. Your ship stays outside while you are below deck, so her own decks no longer cut through the cabin floor and items no longer sink into the gaps. If a save already has you stuck, type
/unstuckin chat to return to the deck.
What's Changed
- FIELD BUGS 2026-10-03b: floating trees, questors moved by the town mods, shared Exterminator spiders, the Totem's cage, Aetheric enchanting, a ship's cabin void by @Lattymoy in #579
Full Changelog: app-v0.1.6020...app-v0.1.6039