github Lattymoy/daggerfall-js-source app-v0.1.5727

49 minutes ago

Patch Notes: Foes That Stand and Fight

Feedback on Smarter Foes: foes kept walking backwards, archers kited you in circles, and fights felt too hard. These changes only apply with Enhanced AI on.

No more walking backwards

  • Walk up to a foe and it fights you. A foe waiting for its turn used to back away as you came closer, so you could chase it around the room. Now it turns and fights.
  • The step back after a blow is short. A foe that just hit you steps back for a moment (under half a second) and then holds its ground. Chase it and it fights back.
  • Retreating foes walk away facing the way they're going. A hurt foe backing off, or an archer making room, turns around and walks off, then turns back to fight. No more moonwalking.
  • Hurt foes back off less often. At most once every 10 seconds.

Archers

  • No more circling. An archer waiting for its turn to shoot stands still and faces you. It doesn't strafe around you.
  • One retreat, then it fights. An archer you close in on walks back once, for up to 2 seconds. If you catch it, or it backs into a wall, it fights you hand to hand. It won't retreat again for 8 seconds.
  • Once you're more than about 6 m away again, it goes back to shooting.

What's Changed

Full Changelog: app-v0.1.5723...app-v0.1.5727

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