github Lattymoy/daggerfall-js-source app-v0.1.5694

latest releases: app-v0.1.5727, app-v0.1.5723, app-v0.1.5719...
5 hours ago

Patch Notes: Time-Free Online Quests and Tougher Gear

Online quests have no time limits

  • No quest fails because time ran out online. "You have 14 days", travel-time limits, "return before the time is
    up" - none of them run out. Take as long as you like; the quest waits for you.
  • No more waiting days for the story to move. A step that would make you wait days - a letter that arrives later,
    a contact who will see you in a few days, a reward paid after a wait - now moves on after about two minutes of play.
    This includes Lady Brisienna's invitation and every main quest letter.
  • Finished quests close sooner. A quest that wraps up a while after you finish it (once you are paid, or once the
    next part of the story begins) now closes within a couple of minutes.
  • Quest text no longer counts days online. Lines like "you have 7 days" now read "you have a few days".
  • No countdowns online. The journal, the quest tracker, the quest rail and the map markers no longer show
    "Time remains", and you no longer get "running out of time" warnings.
  • Quest letters reach you any time of day online. They still wait until you are in a town, but no longer wait for
    morning.
  • Bounties never lapse online. A bounty you take stays yours until you finish it or drop it.
  • Vampire and werewolf quests come sooner online. Clan quests and the cure quests no longer wait 38 or 84 game
    days. Online they come after a few minutes of play (a cure can take ten or so), one at a time.
  • The Thieves Guild and Dark Brotherhood invitations come sooner online. They now arrive a couple of minutes after
    you earn them, not three days later.
  • A few quests still follow day and night online. They have someone at a certain place at night or during the day,
    or guard a hall for a few hours. The day and night cycle online lasts about an hour.
  • Offline play is unchanged: quest timers, deadlines and waits work as they do in Daggerfall.

Tougher gear

  • Weapons and armour last twice as long. Wear per hit is back to Daggerfall's own rate. The last update doubled
    wear, and a dagger or short bow broke after about 25 hits; it now lasts about 50, and every other piece lasts twice as
    long as it did. Repairs cost the same.

What's Changed

  • TIMEFREE + WEAR-ONE: online quests are not time; gear wear back to Daggerfall's (audited twice) by @Lattymoy in #538

Full Changelog: app-v0.1.5689...app-v0.1.5694

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