github Lattymoy/daggerfall-js-source app-v0.1.5409

latest releases: app-v0.1.5433, app-v0.1.5420
2 hours ago

Patch Notes: Wear Matters Again

The last update made gear last a lot longer. It went a bit too far: a long dungeon barely scratched your weapon. This brings back some pressure to head home, without making gear fragile again.

Gear wears twice as fast as in the last update

  • Every blow wears your weapon and armour twice as much as before. A steel longsword now loses about an eighth of its condition over a hundred swings (it was about a sixteenth). Armour wears faster too, though good armour still lasts.
  • Still far gentler than before the last update. Armour wears a fraction of what it did then, and a monster's claws still don't wear it at all.
  • Repairs cost the same. Smiths and guilds still charge a third of Daggerfall's price. Keeping a Daedric longsword in shape costs about 3 to 6 gold per hit you land.

Unchanged

  • Repair kits, Healing potions, companions' packs, and online selling all work as they did in the last update.
  • If you turned the combat overhaul's own wear back on (offline), it wears at that mod's rate, as before.

What's Changed

  • WEAR-TWICE: the port wears twice Daggerfall's amount a blow by @Lattymoy in #515

Full Changelog: app-v0.1.5406...app-v0.1.5409

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