github Lattymoy/daggerfall-js-source app-v0.1.5174

latest releases: app-v0.1.5201, app-v0.1.5186
3 hours ago

Patch Notes: Naval Combat

Your crew, and repairs at sea (2026-09-30)

  • Your crew have names. Every hand you see on deck has a name and a job: your First Mate, your Bard, a Bosun, a Gunner, a Carpenter and more. They remember the fights and boardings they've been through. When one falls in battle you'll hear who, and new hires sign on with names of their own. Your own crew's lines show their name.
  • Crew spirits. Your crew's spirits rise with victories, prizes, plunder, time in port and a round of grog, and sink with losses, a wreck and long voyages away from port. High spirits mean a faster reload, quicker mending and an extra hand in a boarding; low spirits slow them down, darken their chatter and stop the singing. No wages, and nobody deserts.
  • Give orders. Use the Orders button on the helm panel, or Give orders in your boat's menu: Man the guns (faster reload), All hands to the rail (the crew musters to repel boarders, one more hand in the fight), Make repairs, or Stand down. Your First Mate answers by name. Crew in the boat menu shows everyone aboard and how their spirits stand.
  • Repair at sea. Buy Carpenter's Stores at the shipwright (they sit in your hold). At sea, order Make repairs and, with no enemy near, your crew mends the hull and sails all the way to full, and can refloat a wreck. Each store covers a tenth of the ship; when you run out, or she's whole, your First Mate tells you. The free patch-up to half strength still works as before.

What's Changed

  • SHIP-CREW + SEA-REPAIR: named crew with spirits, deck orders, repairs on the high seas by @Lattymoy in #487

Full Changelog: app-v0.1.5165...app-v0.1.5174

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