github Lattymoy/daggerfall-js-source app-v0.1.5024

latest releases: app-v0.1.5087, app-v0.1.5051, app-v0.1.5040...
2 hours ago

Patch Notes: Dungeon stutter

Performance

  • Doors no longer slow every check down. Every door, lever and moving platform in a dungeon is checked separately from the walls, and until now every one of those checks looked at every door in the dungeon, however far away. A player's performance recording showed this costing more than the walls themselves. Checks now only look at the doors near them. Enemies walking into walls and floors cost less too. On our test dungeon with 30 enemies chasing you, their movement went from about 17 ms a frame to about 2.5 ms. Enemies and you move exactly as before.

Fixes

  • The window title no longer says "loading the saved game" while you play. The title showed each loading step and never changed back once the game had loaded. It now reads "Daggerfall Online" once you're in.

What's Changed

  • FB0930-FRAME: dungeon collision checks only nearby doors; the window title stops saying "loading the saved game" by @Lattymoy in #465

Full Changelog: app-v0.1.5017...app-v0.1.5024

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