github Lattymoy/daggerfall-js-source app-v0.1.5017

latest release: app-v0.1.5024
2 hours ago

Patch Notes: sold houses, sky respawns and field fixes

Houses

  • A house you brought online through customs can no longer be sold for nothing. Selling it paid 0 gold and took the house and its furniture. The bank of the Empire does not buy back a house that came in through customs (as with a bought deed), so the door now says so and keeps it yours. A house you bought online still sells as before.
  • Pressing Sell twice no longer says "The account service had a problem." The second press waits for the first sale's answer.

Dying and respawning

  • You no longer respawn high in the air after dying in a dungeon. You wake at the dungeon's own door, on the ground, instead of falling (and dying again) over a nearby town.

Saving

  • A save taken while falling keeps the fall. Loading it lands the fall's damage as it would have, instead of letting you land safely.

Woodcutting and Foraging

  • Fixed the endless "Chop and Gather Wood..." lock. Chopping wood twice quickly could hang the game when the wait ended, and every login after hung again. Characters already stuck recover at their next login once the wait finishes.

Online characters

  • Creating an online character now starts the game. It used to drop you back to the main menu after saving (the character was saved, and loaded fine from the Online door).
  • Bringing a character online says when it was played on another of your accounts. If the realm knows the character from a different account (another browser, a guest account, the desktop app), it tells you to sign in with that account instead of saying it has no record.

Guilds

  • Taking more gold from a guild treasury than you can carry pays it as a letter of credit. A large withdrawal used to leave you too heavy to walk.

Protect Bystanders

  • With Protect Bystanders on, your blows pass townspeople and the town's walking guards by during a fight. A swing at an enemy just out of reach no longer lands on the townsperson behind it (no murder, no assault, no lost reputation). With no enemy near, attacking a townsperson is still a crime, as before.

Inventory on phones

  • The inventory works on phones. The item list now has room on a phone, upright or on its side: the character picture is hidden until you tap Body in the pack's header (your choice is remembered), the worn panels stay a tap away, and the tabs scroll in one row. Tablets and narrow windows keep the picture, smaller.

Hoods

  • Raise and lower a cloak's or robe's hood from its card. In the pack, a worn cloak or robe now has Raise hood / Lower hood (it used to say Use and step through drawings), shows whether the hood is up, says "You raise your hood." or "You lower your hood.", and your figure updates at once. A Hood chip marks the panel while it is up. (Vampires: a raised hood is what lets you out by day.)

Climates & Calories

  • A tavern drink quenches your thirst fully, whatever you order. Ale, wine and spirits still make you drunk.
  • Inns and taverns refill your waterskins. Every tavern menu has "Fill your waterskins", at the price of its cheapest soft drink.
  • Each region's tavern serves its own menu. The menus were off by one climate (Sentinel's deserts were served the bay's dishes).
  • Being indoors helps. Inside a building the temperature is never worse than the street outside - a desert inn at night is as cool as the night.
  • Light clothes in the heat. In hot weather your clothes count for half their warmth, so dressing lightly in the desert helps.
  • You are told when you recover. Coming out of Scorching or Freezing says "You are cooling down." or "You are warming up.", and drying out says "You have dried off."

What's Changed

  • FIELD BUGS 2026-09-30: the house sold for nothing, the woodcutter's lock, the sky respawn, the birth to the menu, C&C, the phone pack by @Lattymoy in #468

Full Changelog: app-v0.1.4991...app-v0.1.5017

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.