Patch Notes: Raids, beasts and the Warden
Raids
- The town's guards and townspeople are safe from your blade during a raid. A stray swing or your horse could still hit a guard or a townsperson in the streets. That counted as Assault or Murder, turned the whole squad fighting beside you against you, and cost you your reputation. While a raid is on, your swings and your horse now pass everyone in the streets by, just as they already passed the raid's defenders. Outside a raid, nothing has changed.
Lycanthropes
- A hated name is charged, even in beast form. Where a region hates you or has banished you, the watch comes for you now and then on a charge of Criminal Conspiracy. In beast form the watch still came, but with no charge you could answer. They hunted you and never stood down. As in Daggerfall, the charge now stands, so the watch can halt you and the matter can be settled.
Oblivion Gates
- "Cast When Strikes" weapons work on the Warden. A weapon's strike spell on the Gate's Warden did nothing in the real game. It now reaches him.
Travel
- Fast travel slows for enemies 40% later. The journey still slows as enemies get close, but it starts slowing 40% nearer. You get 1.2 real seconds of warning before an enemy's sight range instead of 2. No enemy sees you any sooner or later than before.
Good to know
- Online, a weapon's strike spell does its damage to a monster another player spawned, but its other effects (paralysis, sleep, soul trap and the like) do not reach it yet. Strike enchantments also do not fire in duels.
Patch Notes: Plainer menus
Overhaul menu
- New descriptions for every look, written by Mac: Classic and Enhanced sound, Classic and Enhanced UI, and GrimoireUI.
Enhanced UI
- The colour setting is now called UI colour, and the run setting Left stick run.
- In Controller bindings, a button with more than one use shows them with a slash, like Draw / sheathe: Activate / Select, Inventory / Back, and the d-pad's tap and hold.
Features
- Every description rewritten in plain words. Each one says what the feature does, what turning it off does, and what changes online. Technical terms, version numbers and long lists are gone.
- Daggerfall Unity's own options now end with their default, for example "Off by default in Daggerfall Unity."
Online
- The Online page explains the shared world in plain sentences, and a setting that is fixed online says why in one short line.
What's Changed
- TEXT-PASS + FIELD BUGS 2026-09-29g (#452): plainer menus; raid walkers spared, the beast's levy, the Warden's strike by @Lattymoy in #449
- FIELD BUGS 2026-09-29g (! OG's list): raid walkers spared, the beast's levy, the Warden's strike, the hold on enemies by @Lattymoy in #452
Full Changelog: app-v0.1.4904...app-v0.1.4913