What's Changed
- Merge patch + OL5 (night gates/guild halls online) + the online-dungeon-foes finding by @Lattymoy in #295
- INLINE1 + BOOT1 + BOOT2: a megabyte of base64 out, the game hosts off the entry, and the cursor off the HUD by @Lattymoy in #296
- RELAY-H1: a standing player is heard by the runtime, not the room by @Lattymoy in #297
- MAP-POV + RIDE-POV + AUDIT FIELD-GUN-MW: the map in the head, no saddle for the Morrowind body, and the gun's shot in the rig by @Lattymoy in #299
- GQL1: the guild popup never boxed the quest picker - "That service is not available yet" with Choose Guild Jobs on by @Lattymoy in #300
- QT-LIVE1: the journal's quest timer reads live by @Lattymoy in #301
- PERF-RIG1 + PERF-ZONE2: the Morrowind rig's geometry pipeline minted per body per frame, and the world zone is named by @Lattymoy in #302
- PAD1 + REL2 + REL3: the pad pass, two Windows files where one shipped, and a release on every merge by @Lattymoy in #303
- CM1-CM11: the classic modals, and the one DaggerfallInputMessageBox (PR #178, cleaned up) by @Lattymoy in #178
- WATER-D1 + PERF-COL1 + GUILD-REP1: three field bugs from Discord (+ the REL3 record fix) by @Lattymoy in #304
Full Changelog: app-v0.1.4...app-v0.1.3582
What's Changed
- Merge patch + OL5 (night gates/guild halls online) + the online-dungeon-foes finding by @Lattymoy in #295
- INLINE1 + BOOT1 + BOOT2: a megabyte of base64 out, the game hosts off the entry, and the cursor off the HUD by @Lattymoy in #296
- RELAY-H1: a standing player is heard by the runtime, not the room by @Lattymoy in #297
- MAP-POV + RIDE-POV + AUDIT FIELD-GUN-MW: the map in the head, no saddle for the Morrowind body, and the gun's shot in the rig by @Lattymoy in #299
- GQL1: the guild popup never boxed the quest picker - "That service is not available yet" with Choose Guild Jobs on by @Lattymoy in #300
- QT-LIVE1: the journal's quest timer reads live by @Lattymoy in #301
- PERF-RIG1 + PERF-ZONE2: the Morrowind rig's geometry pipeline minted per body per frame, and the world zone is named by @Lattymoy in #302
- PAD1 + REL2 + REL3: the pad pass, two Windows files where one shipped, and a release on every merge by @Lattymoy in #303
- CM1-CM11: the classic modals, and the one DaggerfallInputMessageBox (PR #178, cleaned up) by @Lattymoy in #178
- WATER-D1 + PERF-COL1 + GUILD-REP1: three field bugs from Discord (+ the REL3 record fix) by @Lattymoy in #304
Full Changelog: app-v0.1.4...app-v0.1.3582
What's Changed
- Merge patch + OL5 (night gates/guild halls online) + the online-dungeon-foes finding by @Lattymoy in #295
- INLINE1 + BOOT1 + BOOT2: a megabyte of base64 out, the game hosts off the entry, and the cursor off the HUD by @Lattymoy in #296
- RELAY-H1: a standing player is heard by the runtime, not the room by @Lattymoy in #297
- MAP-POV + RIDE-POV + AUDIT FIELD-GUN-MW: the map in the head, no saddle for the Morrowind body, and the gun's shot in the rig by @Lattymoy in #299
- GQL1: the guild popup never boxed the quest picker - "That service is not available yet" with Choose Guild Jobs on by @Lattymoy in #300
- QT-LIVE1: the journal's quest timer reads live by @Lattymoy in #301
- PERF-RIG1 + PERF-ZONE2: the Morrowind rig's geometry pipeline minted per body per frame, and the world zone is named by @Lattymoy in #302
- PAD1 + REL2 + REL3: the pad pass, two Windows files where one shipped, and a release on every merge by @Lattymoy in #303
- CM1-CM11: the classic modals, and the one DaggerfallInputMessageBox (PR #178, cleaned up) by @Lattymoy in #178
- WATER-D1 + PERF-COL1 + GUILD-REP1: three field bugs from Discord (+ the REL3 record fix) by @Lattymoy in #304
Full Changelog: app-v0.1.4...app-v0.1.3582