github Lattymoy/daggerfall-js-source app-v0.1.3576

one month ago

What's Changed

  • Merge patch + OL5 (night gates/guild halls online) + the online-dungeon-foes finding by @Lattymoy in #295
  • INLINE1 + BOOT1 + BOOT2: a megabyte of base64 out, the game hosts off the entry, and the cursor off the HUD by @Lattymoy in #296
  • RELAY-H1: a standing player is heard by the runtime, not the room by @Lattymoy in #297
  • MAP-POV + RIDE-POV + AUDIT FIELD-GUN-MW: the map in the head, no saddle for the Morrowind body, and the gun's shot in the rig by @Lattymoy in #299
  • GQL1: the guild popup never boxed the quest picker - "That service is not available yet" with Choose Guild Jobs on by @Lattymoy in #300
  • QT-LIVE1: the journal's quest timer reads live by @Lattymoy in #301
  • PERF-RIG1 + PERF-ZONE2: the Morrowind rig's geometry pipeline minted per body per frame, and the world zone is named by @Lattymoy in #302
  • PAD1 + REL2 + REL3: the pad pass, two Windows files where one shipped, and a release on every merge by @Lattymoy in #303

Full Changelog: app-v0.1.4...app-v0.1.3576

What's Changed

  • Merge patch + OL5 (night gates/guild halls online) + the online-dungeon-foes finding by @Lattymoy in #295
  • INLINE1 + BOOT1 + BOOT2: a megabyte of base64 out, the game hosts off the entry, and the cursor off the HUD by @Lattymoy in #296
  • RELAY-H1: a standing player is heard by the runtime, not the room by @Lattymoy in #297
  • MAP-POV + RIDE-POV + AUDIT FIELD-GUN-MW: the map in the head, no saddle for the Morrowind body, and the gun's shot in the rig by @Lattymoy in #299
  • GQL1: the guild popup never boxed the quest picker - "That service is not available yet" with Choose Guild Jobs on by @Lattymoy in #300
  • QT-LIVE1: the journal's quest timer reads live by @Lattymoy in #301
  • PERF-RIG1 + PERF-ZONE2: the Morrowind rig's geometry pipeline minted per body per frame, and the world zone is named by @Lattymoy in #302
  • PAD1 + REL2 + REL3: the pad pass, two Windows files where one shipped, and a release on every merge by @Lattymoy in #303

Full Changelog: app-v0.1.4...app-v0.1.3576

What's Changed

  • Merge patch + OL5 (night gates/guild halls online) + the online-dungeon-foes finding by @Lattymoy in #295
  • INLINE1 + BOOT1 + BOOT2: a megabyte of base64 out, the game hosts off the entry, and the cursor off the HUD by @Lattymoy in #296
  • RELAY-H1: a standing player is heard by the runtime, not the room by @Lattymoy in #297
  • MAP-POV + RIDE-POV + AUDIT FIELD-GUN-MW: the map in the head, no saddle for the Morrowind body, and the gun's shot in the rig by @Lattymoy in #299
  • GQL1: the guild popup never boxed the quest picker - "That service is not available yet" with Choose Guild Jobs on by @Lattymoy in #300
  • QT-LIVE1: the journal's quest timer reads live by @Lattymoy in #301
  • PERF-RIG1 + PERF-ZONE2: the Morrowind rig's geometry pipeline minted per body per frame, and the world zone is named by @Lattymoy in #302
  • PAD1 + REL2 + REL3: the pad pass, two Windows files where one shipped, and a release on every merge by @Lattymoy in #303

Full Changelog: app-v0.1.4...app-v0.1.3576

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