Patch Notes: Private servers and an item maker fix
Host your own game
- The launcher has a new Private server option.
- Click Host a game to start a server on your PC. Up to 10 players can play on it. You play on it too.
- Your friends type your address in Friend's address and click Join.
- Then load a character in the game. You play together in the same world.
Play over the internet
- On the same home network, no setup is necessary.
- For the internet, all players can use Tailscale. It is free. Then nobody must change a router.
Bring your online character
- On the title menu, open Online and click Copy to offline on your character.
- Then host or join a private server, and load the copy. Your online character does not change.
Your world is yours
- Characters on a private server stay on that server. They do not go to the main servers.
Item maker
Remove in the item maker no longer removes the drawbacks of a bound soul. Before, a piece made this way could freeze the trade, gather and craft of its owner.
When you load the game, a soul bound item without its drawbacks gets them back. If the item then has more than eleven enchantments, the game removes the newest power that you added.
What's Changed
- Private servers and an item maker soul fix (fold of #1517, #1536, #1538) by @mobdon in #1539
- RELAY-DRAIN - the relay deploy reads EG_LAWS whatever its layout, and refuses an empty list by @Lattymoy in #1543
- Serve /2d-playground on Pages by @isbosykh in #1542
- DESKTOP-PACK - stage the shell's outside files inside app/ (release-desktop red since #1539) by @Lattymoy in #1548
Full Changelog: app-v0.1.14461...app-v0.1.14473