github Lattymoy/daggerfall-js-source app-v0.1.13996
Update 0.0.585

latest releases: app-v0.1.14369, app-v0.1.13999
2 hours ago

Patch Notes: Weapons, shields and the third-person view

Shields

You can hold a shield on your free arm when you use a one-handed weapon. Your attack then uses one arm.
When you put your weapon away, your shield goes on your back. Your weapon is behind the shield.

Weapons in the hands

The layered body shows no parts of the old hammer when your hands are empty.
Each weapon is in the hand in all views. A mace, an axe or a staff no longer floats near the hand.
When your character attacks from the side, the weapon points forward along the arms.
When you walk away from the camera, the blade of a long weapon hangs from the hand.

Flails

The chain of a flail starts at the end of the handle.
When a flail is on your back, the chain and the ball hang down along the handle.

Attacks when you move

An attack animation plays fully when you walk, run or turn.
The first attack after you change your weapon or your armor also plays fully.

Third-person view

When you hold a weapon, you can turn the camera around your character. You see your character from all sides.
Your character turns to the camera only when it attacks or casts a spell.
To get the old view, set When the sprite turns to face where you look to When Weapon Readied.

What's Changed

  • Layered weapons and shields: placement, the hammer cleared, attacks on the move, the flail on the back, every view in third person by @Lattymoy in #1526

Full Changelog: app-v0.1.13974...app-v0.1.13996

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