github Lattymoy/daggerfall-js-source app-v0.1.13705
Update 0.0.555

latest releases: app-v0.1.13716, app-v0.1.13712
2 hours ago

Patch Notes: Weapons on the back

Eye of the Beholder and Layered Gearing

  • In third person, your sheathed weapon now shows on the back of your sprite.
  • Long blades, axes, blunt weapons, staffs, bows and the Thunderlock show on the back. Short blades and the Pistolet do not show.
  • The weapon turns with the sprite in all eight directions.
  • The sprites of other players also show their sheathed weapon.
  • When you draw the weapon, it is not on the back.
  • If you wear a cape aura, the weapon shows in front of your cape. The cape of a nearer player shows in front of it.

Weapon glow

  • A weapon with a glow keeps its glow on the back. Elements, set glows, the Gilded glow and Aura Armory pieces show.
  • When the weapon is in your hand, the glow shows around all of the sprite.
  • In fog, the glow becomes less bright with the sprite.

What's Changed

  • BACK-HOLSTER: the sheathed weapon and its glow on Eye of the Beholder sprites - and its audit by @Lattymoy in #1490

Full Changelog: app-v0.1.13698...app-v0.1.13705

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