github Lattymoy/daggerfall-js-source app-v0.1.11808
Update 0.0.436

latest release: app-v0.1.11814
2 hours ago

Patch Notes: The Imperial City Intro

A new opening film

  • The intro is re-shot over the Imperial City: dawn over Lake Rumare with the White-Gold Tower's windows still lit, the clouds breaking, a sweep over the Tower and around the districts, a dive past the Arena, then a long climb until all of Tamriel lies below - its provinces, borders, rivers and cities named - and the DFO Online logo lands over the map.
  • A narrator sets the scene in five lines, in every language the game speaks.

Fixes

  • The intro's music is back the way it played before recent changes.
  • The DFO Online logo now sits centred on the intro, the main menu and the website.

Patch Notes: Lockpicking, resource highlights and gathering fixes

Lockpicking

  • Picking a lock is now something you do, not a dice roll. In Steal mode, a locked front door, dungeon door, chest or crate opens a lock of pin tumblers (Grab mode works on chests and crates too). Lift each pin to the shear line and set them in the lock's own order. Harder locks have more pins, and some have spool pins that false-set.
  • A door inside a building that a Lock spell sealed can be picked too.
  • Your Lockpicking skill decides how forgiving each pin is, and your Agility widens or narrows it. A slip drops a pin, and a careless lift can snap your pick.
  • Auto attempt rolls your chance the old way. A failed roll snaps a pick. Leave walks away and costs nothing.
  • Works with keyboard, mouse, gamepad and touch. On a gamepad the d-pad picks the pin, A lifts and sets, X is the Auto attempt, and the prompt bar says so. On a phone the window fits the screen, even turned on its side.
  • The lock window wears your Enhanced Plus colors and the DFO Grimoire, like every other window, and uses the classic look on the classic skin.
  • With Gentle work on, only the Auto attempt is offered, and the window says so.
  • Magically held dungeon doors still need magic.
  • New item: Lockpick. You need one to pick a lock, and a pick that snaps is gone. Every General Store and Pawn Shop keeps a stack.
  • Classes that train Lockpicking start with five, and existing characters of those classes get five once. Thieves, burglars and other rogues often carry a few.

Resource highlights

  • New setting under Settings → Gameplay → Climbing & gathering: Resource highlights. Choose Glint (today's sparkle on herbs, veins and trees), Outline (a colored outline round each herb, vein, tree and other gathering spot, back by request and easy to see day or night), or Both. Hunting bodies keep their glow.

Gathering fixes

  • Materials headed for your bag are no longer lost when the server's reply goes missing and you switch characters or devices before it retries.
  • Gathering that runs past midnight UTC now stops cleanly instead of wearing your tool for nothing, and says why. A Motherlode strike stops the same way when its lode sinks.
  • The choice list at a node (herbs or the Basket, skin or search) works again after you die with it open.
  • Rain now makes the Sickle's steady hand harder, as the profession always said.
  • Intelligence and Agility now set the Fishing-Net's tug window as well as the haul: wider when they are high, narrower when they are low.
  • Other players' gathering is now heard stroke for stroke on high-refresh screens.
  • A school's extra fish counts on your first 40 schools of the day, however many plain hauls came first.
  • Motherlodes can only be struck once they have risen.
  • The gathering highlights no longer leak graphics memory when they fail to load. A shader fault that could show on some graphics drivers is fixed.

Patch Notes: Archery and Thunderlock

Bows

Bows hit a little harder, and arrows fly faster.

Thunderlock

The Thunderlock reloads faster as your Speed rises, down to 1.36s The pistol is unchanged.

What's Changed

  • Balance/archery buff by @isbosykh in #1326
  • LOCKPICK, RESOURCE-HIGHLIGHTS, AUDIT GATHER, AUDIT LOCKPICK - a lock played with a Lockpick in the Plus kit, the outline back as a setting, the gathering audited by @Lattymoy in #1319
  • INTRO4: the intro over the Imperial City, out to Tamriel; intro music restored; logo centred by @Lattymoy in #1330
  • STE-NOTES and BOW-TOPS: patch notes in Simplified Technical English; main green again (relay world269, BAL-ARCHERY's pins, INTRO4's shaders) by @Lattymoy in #1329

Full Changelog: app-v0.1.11785...app-v0.1.11808

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