github Lattymoy/daggerfall-js-source app-v0.1.11725
Update 0.0.419

3 hours ago

Patch Notes: Seven field fixes from #bug-reports

Your items and their names

  • Reforging a piece no longer resets a name you gave it at the Item Maker. A crafted piece keeps its own name too: a Masterwork stays "Saber's Silver Ring", and a crafted jewel keeps its metal and gem. Crafted pieces whose names an earlier reforge had changed get their own names back the next time you load.
  • Discarding changes in the decorator no longer puts items you had taken out of a chest back into it. That left you holding two of each, and both copies were realm-locked. Discard also no longer deletes items you had just stored, or a decoration of yours that you set down and picked up again.
  • A chest you have just placed keeps its contents when you change who may use it.
  • If your items were realm-locked this way, staff can now remove the extra copies and unlock the ones you keep.

Quests

  • The Daedra's Heart: once you take the coven's heart off a daedra, it stays in your pack even if you then hurt a different kind of daedra. Elyzabyth takes it.
  • The journal no longer marks the heart as taken until you actually carry the coven's own heart. The same is fixed for three other quests that ask you to take an item off a monster.
  • In the inventory, a quest's item now says "quest item" on its row and names its quest on its card, so you can tell it from an ordinary one.

Towns, roads and fences

  • Wagons, caravans and horses no longer get caught on shop signs. Only a sign's post stops you now; arrows and clicks still meet the board.
  • Walking into a split-rail fence no longer leaves you stuck on top of its rail. Monsters don't get stuck on fences either.
  • With Protect Bystanders on, a swing during a fight no longer kills travellers or caravan folk on the road by accident, so you won't come out of a fight against bandits or assassins wanted for murder.
  • Online, a fight on a party member near you now counts as a fight for Protect Bystanders.
  • A hostile traveller killed by someone else is no longer counted as your murder.

Gathering

  • Sparkles on gathering trees now cover the whole tree and grow with it. Big trees show more and larger sparkles, so a Logging tree is easier to spot. Herbs, ore and other nodes look the same.

The Sigil Broker

  • The Broker now tells you plainly when you already bought a piece today. Each piece can be bought once a day, and dismantling it does not let you buy it again.
  • Dismantling a ware now names its set, so two pieces with the same name can be told apart.

What's Changed

  • FIELD BUGS 2026-10-25i + AUDIT FB1025i: seven #bug-reports threads read to their roots, then audited cold by @Lattymoy in #1303

Full Changelog: app-v0.1.11695...app-v0.1.11725

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