github Lattymoy/daggerfall-js-source app-v0.1.11120
Update 0.0.378

2 hours ago

Patch Notes: Sounds of the sea, the wild and the road

All of these play with Enhanced sounds on (Settings > Audio), on the enhanced interface.

Sailing

The sea under your deck swells and roars with the wind and the weather. Waves slap the hull, the timbers and rigging creak, the sails flap when you're head to wind, spray comes over the bow at speed, gulls call near the coast, and the ship's bell rings the watch every half hour.

Music at sea

Taking the helm brings the sea's own music: a calm, an open-sea shanty, a storm, a night watch, a jig for landfall, and battle music for a sea fight - which keeps playing when you board the enemy.

Horses

Your horse snorts, blows and breathes. It whinnies when you mount, breathes hard on a long gallop and spooks when enemies are near. Its hooves sound different on grass, in snow and in shallow water; roads keep the classic clop.

The open world

Surf breaks on the shore. Crows, owls, distant wolves and frogs fill the wild, depending on the region and the time of day. Towns murmur with people by day, smiths hammer at their anvils, and taverns get noisy in the evening.

What's Changed

  • SOUNDSCAPE, SEA-SCORE, HORSE-VOICE: the sea, the wild and the horse heard (audited) by @Lattymoy in #1205
  • AUDIT SOUNDSCAPE follow-up: fix CI after #1205's merge by @Lattymoy in #1208
  • AUDIT SOUNDSCAPE follow-up 2: the note's translations, a flaky horse pin by @Lattymoy in #1209

Full Changelog: app-v0.1.11110...app-v0.1.11120

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