github Lattymoy/daggerfall-js-source app-v0.1.11085
Update 0.0.373

latest releases: app-v0.1.11110, app-v0.1.11089
3 hours ago

Patch Notes: Safer deaths in the open zones

Only other players take what you carry

  • In the Wrothgarian Mountains and on the open Eltheric Ocean, dying to a monster, a ship, a fall or the sea no longer drops anything. You keep your bag, your cart, your companions' packs and everything you wear.
  • A death like that costs only the usual tenth of your purse, the same as dying anywhere else.
  • Being killed by another player works as before: your bag drops where you fell (your cart too, if it is with you), and your killer may claim one piece you were wearing.
  • The gold a player's kill drops is now a tenth of your purse instead of half.
  • A kill now takes a tenth of each letter of credit's worth into the remains instead of the whole letter. The letter stays in your wallet.

No dodging a fight by dying to something else

  • If another player struck you in the last 10 seconds and something else finishes you off, the kill is theirs.

Where you rise

  • After dying to a foe in the Wrothgarian Mountains, you rise in the nearest town inside the zone, in the same ring you fell in. Dying is no longer a free way out of the zone.
  • A player's kill still rises you in a town outside the zone.

The Fleet on the open sea

  • You can't Summon a ship or Send one away on the open sea while it is a PvP zone. Sail her there yourself.

Your spellbook is always safe

  • No death in either zone takes your spellbook, whether it's in your bag, your cart or a companion's pack. It was already kept, and tests now make sure it stays that way.

Clearer words

  • The zone's entry message, the zone chip's tip, the zone map's legend and the tutorial page now say a player's kill drops what you carry, not any death. The tutorial page now covers both zones.
  • After dying to a foe in a zone, the death screen says: "Nothing dropped. Only another player's kill drops what you carry."
  • The changed lines are translated into every language.

Fixes

  • A player's kill could be charged twice, once into the remains and once more on rising. This happened when your game noticed the kill late, for example in a background tab. Fixed.
  • A Resurrect after a player's kill no longer says your gold was spared.

What's Changed

  • FOE-KEEPS and its audit: only a player's kill drops in the open zones by @Lattymoy in #1202
  • Main's red deploy (FOE-KEEPS #1202): the sea's name from its one home, and a sentence for 'foe' by @Lattymoy in #1203

Full Changelog: app-v0.1.11075...app-v0.1.11085

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.