Patch Notes: Steady Decks
Sailing together
- Players standing on a boat's deck now stay put while she sails. Before, they jittered on your screen and slid across the deck after they stopped walking.
- A player walking a deck is now drawn walking smoothly. Before, they moved in lurches.
The sea's own ships
- Merchantmen, pirates, navy ships and packets now carry you when you stand on their decks. Before, they sailed out from under you and their rails shoved you along.
- Other players now see you standing on that ship's deck, not trailing behind her.
Elite Breach
- Players riding a moving piece of an Elite Breach are drawn on it again. Before, they were drawn standing behind it.
Performance at sea
- Fixed frame drops that came and went at sea, especially with other ships nearby or sea creatures spawning. The game's collision checks now skip boats that are nowhere near what they're testing. Our worst measured case went from about 16 ms of collision work per frame to about 4 ms.
Note
- This update changes the online server, so everyone online is disconnected once when it goes live.
Patch Notes
Staff only; players would not notice.
What's Changed
- Staff Panel: fix Follow on hub shards and the freeze's lease ask by @blueeenonok-lang in #1174
- DECK-POSE, RIDE-PLAY, SEA-DECK, SEA-DROPS: steady decks and no frame drops at sea by @Lattymoy in #1177
New Contributors
- @blueeenonok-lang made their first contribution in #1174
Full Changelog: app-v0.1.10950...app-v0.1.10962