Patch Notes: Quest fixes - the main story can be taken up again
Main story
- If a main-story step failed (a refusal, a missed deadline, a death) and the story stopped, the journal's Main Quests now offers that step again from its start. The questor waits and offers it once more. A step the story has already moved past is never offered.
- An older save learns which steps ended from its journal the first time it loads.
- In one dungeon, a quest person stood inside a statue. Quest people in dungeons now stand clear of what was built over their spot.
Quests
- A save taken while a question box was up no longer loses the question. The quest asks it again on load.
- A save just after a quest ended, or just before it started the next one, no longer leaves a quest stuck running or the next one lost.
- A quest's gold is paid once. Some quests had paid it every night, or twice at the hand-in.
- Restart in the journal no longer restarts a quest that has already paid you.
- A quickload inside the same dungeon no longer stands every quest person, item and foe twice. A foe you killed after the save counts when it dies again.
- People and items of a quest that has ended are put away. Before, you could still take the item and click the person.
- Resting and Travel Options no longer get turned back by a quest's monsters still waiting to arrive in a town.
- A quest item you dropped while a quest was set aside is no longer copied when you pick it up after taking the quest back.
- Fixed raw tags like "%ra" in jokes and rumors, a talk answer that could end a quest with an error, a duel sent to the wrong town, a healer who never asked a second time, and Lord K'avar's archers coming back every time you left his hideout.
- "Time remains" in the journal shows the deadline the quest names, not its shortest timer.
Online parties
- Shared quests stay in step after a reload. Before, a reload stopped a partner's progress reaching you.
- When two members act at the same moment, neither loses what they did.
- A received quest waits on the player who shared it only while they are in the party. A choice is answered once, not by both of you.
- A shared quest's gold is split among the members who hold the quest, not the whole party.
- A kill is counted once, so a "kill 2" quest no longer finishes after one kill.
- A party member's own copy of a repeatable quest no longer overwrites yours.
- Share messages and the quest shelf's words are in your language.
What's Changed
- QUEST-AUDIT III + AUDIT QA3: the quest system audited whole, and a stopped main story taken up again (#982) by @Lattymoy in #1173
Full Changelog: app-v0.1.10898...app-v0.1.10908