Patch Notes: Field fixes - spells, ships, revenant lairs and memory
Spells
- A party member's spell that carries the same effect twice (for example, Shield twice) now gives you one effect, as casting it on yourself always has. It used to stack two or three separate Shields. This holds even when the spell also cures you of something.
Sailing together
- Other players' boats no longer stop and then lurch ahead when the server is busy (such as during the sea serpent fight). They keep sailing smoothly between updates.
- A boat that is turning now stays on its curve instead of drifting wide.
- A boat that stops suddenly no longer jumps back, and anyone standing on its deck stays aboard.
Revenants
- A revenant's lair is now always a dungeon you can enter. 28 graveyards (The Stuvam Graveyard among them) have no way in. A revenant already lairing in one moves to the nearest dungeon you can enter, and your map and hunt follow it.
Performance
- Other players' armour pictures no longer pile up in memory as you meet new outfits online, and they no longer flicker away after a pause or a long load.
- Your own character's old armour pictures are released when you change gear.
- The quest tracker does less work every frame.
What's Changed
- FIELD BUGS 2026-10-22d: GIFT-ONE, PEER-ART, SEA-GLIDE, LAIR-DOOR - and AUDIT FB1022d by @Lattymoy in #1167
Full Changelog: app-v0.1.10864...app-v0.1.10873