Patch Notes: No freeze at the first aura, smoother fast travel
Performance
- No freeze at the first aura. The first time a player's aura comes into view, the game no longer freezes for several seconds. This was most noticeable when coming down from the Overworld near a crowd, such as at Dagon's Breach.
- Auras ready sooner. Auras take a fraction of the time to prepare after an update, so they show up sooner when you first meet other players.
Overworld travel
- Smoother fast travel. Fast travel no longer stutters every couple of map pixels. The snow's re-check of the land around you is now spread across frames.
What's Changed
- Performance batch: travddm's shader-stall and snow fixes, OrbitalCS's iOS budget (#1154 #1150 #1155 #1153 #1099) by @Lattymoy in #1163
- IOS-BUDGET: the texture-mod budget read an iPhone as an 8 GB machine; corrected, and the #1040 kill measured on an iPhone (still open) by @OrbitalCS in #1099
- AURA-SPLIT: one aura program a look (#1143) by @travddm in #1150
- AURA-STALL: the aura pass is built once its program has compiled (#1137) by @travddm in #1154
- FIRST-USE: the passes still built at first use go through their doors (#1144) by @travddm in #1155
New Contributors
- @OrbitalCS made their first contribution in #1099
- @travddm made their first contribution in #1150
Full Changelog: app-v0.1.10839...app-v0.1.10864