github Lattymoy/daggerfall-js-source app-v0.1.10833
Update 0.0.338

latest releases: app-v0.1.10864, app-v0.1.10839
5 hours ago

Patch Notes: The Dwarven Pistolet, as it was prototyped

First person

  • The Dwarven Pistolet now runs the code of the prototype its feel was tuned in, whether you carry one pistol or a pair. A few differences remain on purpose: the room's camera shake, the room's light on the pistol, your own Weapon Widget switches, the holster and left-handed play.
  • A pair fires the way it should. Your second pistol fires the moment you pull, even while the first is still mid-shot. It used to make you wait about half a second.
  • Each shot belongs to the pistol that fired it: its own damage, its own off-hand terms and its own barrel, even when both pistols fire within a frame of each other.
  • A reloading pistol holds still. It no longer bobs and sways while you walk.
  • The pistol you fired last is drawn in front.
  • One pistol on its own gets the same treatment: its own shot, its own reload dip and the clacks of its reload.
  • The muzzle flash keeps its painted colours on the pistol itself.
  • The room lights up on the frame the flash appears, from the side of the brighter flash.

Fixes

  • Morrowind arms: a pair no longer loses shots. Each pull waits for the arm, the shot leaves on the arm's release, and the reload clacks after the bang.
  • Reloads: a pistol's reload stays with that pistol. Moving it to your other hand no longer skips the reload.
  • Thunderlock: switching to a Dwarven Pistolet for a moment no longer clears the Thunderlock's reload.
  • Last Pellet: with one Pellet left, a pair fires one shot, not a second shot that makes a bang and fires nothing.

What's Changed

  • Staff panel feeds on: Network bursts, Monster watch and Bot check (relay config only) by @mobdon in #1159
  • PISTOL-PORT: the Dwarven Pistolet runs its prototype's own code (+ AUDIT PISTOL-PORT) by @Lattymoy in #1161

Full Changelog: app-v0.1.10824...app-v0.1.10833

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