github Lattymoy/daggerfall-js-source app-v0.1.10491
Update 0.0.311

latest release: app-v0.1.10530
2 hours ago

Patch Notes: Better premade classes

Every class is ready to fight

The eighteen premade classes now train skills you will actually use. Every class starts with a weapon skill it is allowed to use, or with Destruction, among its primary or major skills.

Highlights

  • Barbarian: primaries Axe, Blunt Weapon and Critical Strike; majors Long Blade, Dodging and Running (were Jumping, Running and Swimming).
  • Acrobat: gains Short Blade as a primary and Archery as a major.
  • Mage and Sorcerer are no longer identical. Both lead with Destruction, the Sorcerer adds Blunt Weapon, and neither spends skill slots on Dragonish or Daedric.
  • Healer: Blunt Weapon is now a major.
  • Archer: Critical Strike replaces Hand-to-Hand as a primary; Short Blade, Long Blade and Stealth are its majors.
  • Warrior, Barbarian: two weapons and Critical Strike as primaries, so every swing trains both the weapon in hand and Critical Strike.
  • No class spends a skill slot on a language. Languages are still learnable.
  • Burglar can now wear leather armour (it is forbidden chain and plate instead of leather and chain).

Each class's description in character creation lists its new skills. Stats, hit points, magicka, advantages and disadvantages are unchanged. Characters you have already made keep their old skills. The paid skill swap can trade one in.

What's Changed

  • CLASS-USE: the eighteen premade classes re-chosen to be useful by @Lattymoy in #1115

Full Changelog: app-v0.1.10485...app-v0.1.10491

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