Patch Notes: Elite Breach fixes from player feedback
Elite Breach
- In an Athenaeum, the Orrery's six stones now stand in the hall. Each has a dial, a hand showing its hour, and two levers: the right lever turns the stone forward, the left turns it back. Before, each stone was a gold ring on the floor, and you had to search the empty air beside it to find the turn.
- The door at the end of a span no longer stays shut when you stop to time your jumps. Standing still without moving the mouse made the Spire lose sight of your crossing, and the door would not open for you.
- If the door won't let you through, it now tells you why and what to do.
- Damage numbers on Spire lords and enemies now show the damage each hit actually did, a moment after it lands. Before, they showed what the hit would do to an ordinary enemy, which can be far more than a lord takes. The numbers now add up to the fight's damage chart. Damage over time and Arcane Echo repeats show their numbers too, and a follow-up blow (Open Hand, Many Endings) is counted in its blow's number rather than popping a second one.
What's Changed
Full Changelog: app-v0.1.10425...app-v0.1.10431