github Lattymoy/daggerfall-js-source app-v0.1.10393
Update 0.0.299

latest releases: app-v0.1.10425, app-v0.1.10418
2 hours ago

Patch Notes: No more crash when interacting in festival towns

Witches' Festival

  • Interacting in a town where a player has set out a Hearth Offering no longer crashes the game. The crash happened whatever you interacted with there: a body, a door or a person.
  • In those towns the names under your crosshair show again, and Hearth Offerings work: take a Soul Cake from someone else's, or fill or take in your own.

Patch Notes: Field fixes from the bug-reports channel

Quests

  • Questline letters no longer arrive in a heap. Each new questline's opening letter now waits until the last one has reached you, and an hour of your character's time after it.
  • A quest giver placed in a Mages Guild hall no longer stands inside the guild's own quest-giver.

Towns and maps

  • When a townsperson marks a building on your map, you can now see it from the world map too. In a town, the world map has a tab for the town's streets.
  • On a crowded town map, a name with no room is drawn as a star. Pointing at the star shows the building's name, so a marked building always shows.
  • Trees in towns no longer grow around fountains, wells and crates. A tree that stands close to one is drawn smaller.

Crafting and cooking

  • Raw Fish in your Materials Bag can be cooked over a fire. The cooked fish goes into your pack.
  • The joinery's carpenter, signboard and workbench all open the workbench with its craft buttons. Before, the carpenter and the signboard opened it with the Workbench marked as away.
  • Putting your goods in the Stores no longer locks the buttons for a long time. Everything you put in at once is saved once, not once a material.
  • Temper at the Anvil and Temper at the Loom are back on the Stores page.

At sea

  • After a journey across the sea, your ship stops instead of rowing on by itself. This happened when you left the helm on oars, without full sails.
  • Port towns along the coast that had no harbour now have one, including Daggerfall, Sentinel and Wayrest. A harbour can stand a little way from its town where the shore lies far out.
  • Sailing from one port to another now counts at every port, so the Under Sail tutorial completes.
  • You can't go below to your ship's cabin while enemies are nearby. Before, going below made pirates vanish.

What's Changed

  • FIELD BUGS 2026-10-20c: the Discord's bug-reports, read to their roots by @Lattymoy in #1085
  • FIELD BUGS 2026-10-20e OFFERING-RAY: a press in a street with a Hearth Offering no longer crashes the game by @Lattymoy in #1091
  • Main green again: TO-ROADS's onTravel pin reads ...travelTown() as #1085's merge left world.js by @Lattymoy in #1092

Full Changelog: app-v0.1.10373...app-v0.1.10393

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.