github Lattymoy/daggerfall-js-source app-v0.1.10322
Update 0.0.295

latest release: app-v0.1.10373
2 hours ago

Patch Notes: Gathering nodes glint

Gathering

  • Herbs, veins, boulders, trees and fishing schools no longer wear a coloured outline. They catch the light instead: small star-shaped glints flash on the node itself and fade, and from a distance a soft sheen of light passes over it now and then.
  • The light is warm daylight with a hint of the profession's colour, so you can still tell a herb from a vein at a glance.
  • The node you're working goes quiet: no glints and no sheen while you pick, mine, chop or skin it, so the Basket's and the Pick-Axe's own glints are the only ones to watch.
  • Up close no sheen crosses any node.
  • Glints stay on the spot of the plant, vein or tree they belong to as you walk; they no longer hop about.
  • Walls and rocks in front of a node hide its glint, and fog and the sea's murk fade it as they fade the node.
  • With reduced motion turned on in your system, the glints hold still and no sheen crosses.
  • The glints follow the light where the node stands. They are bright in daylight and dim at night, underground and in a storm, but never so dim you can't find the node. A node beside a lamp in a mine catches its light.
  • The passing sheen goes out in the dark: at night, in a storm and in an unlit mine.

Performance

  • Gathering nodes behind you no longer cost a full-screen pass each frame.

What's Changed

  • NODE-GLINT, its audit and GLINT-LIGHT: a gathering node catches the light on its own picture by @Lattymoy in #1084

Full Changelog: app-v0.1.10316...app-v0.1.10322

Don't miss a new daggerfall-js-source release

NewReleases is sending notifications on new releases.