github Lattymoy/daggerfall-js-source app-v0.1.10312
Update 0.0.292

latest release: app-v0.1.10314
2 hours ago

Patch Notes: Oblivion gate sound and stutter fixes

Audio

  • The game no longer distorts when many loud sounds play at once. A limiter now sits on the final output, so the Legion-Lord's heavy blows, his roars and the gate music can't push the mix past full volume. Everyday sound is unchanged.
  • Hellfire, Meteor, Brand and Torment play at most two copies of their sound, instead of one per targeted player. In a group, a third-phase Hellfire played ten copies at once.
  • Inside the gate, other players' sounds play 4 dB quieter, as they already do in the Elite Gates Spire, so the boss's warnings stand out.

Performance

  • The gate fight's spark, meteor, crystal and portal effects are prepared as you arrive in the court, instead of the first time each appears mid-fight.
  • The monsters a gate can field are loaded as you arrive, instead of when the first wave rises or the boss splits in two.
  • Blood splashes no longer redo their image work on every hit.
  • With Enhanced Lighting shadows on, the brief flashes of the boss's landings, his fall and the Wrath no longer cast shadows, so they no longer force shadow redraws.

What's Changed

  • GATE-MIX: Oblivion gate audio distortion and hitch fixes by @Lattymoy in #1082

Full Changelog: app-v0.1.10308...app-v0.1.10312

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