github Lattymoy/daggerfall-js-source app-v0.1.10230
Update 0.0.287

latest release: app-v0.1.10243
2 hours ago

Patch Notes: Field fixes from your private reports

Exploits closed

  • Weir Keys now stay in your pack. They can no longer be stowed in the wagon or in storage, and keys stowed earlier are cleared when you load. Your account's real key count is unchanged; the extra keys that turned to rust on use were never real.
  • The item maker takes each side effect's setting once. A drawback such as User Takes Damage in holy places can no longer be stacked for extra points, and an effect with every setting taken leaves the list. Items you enchanted before keep their enchantments.
  • In the Wrothgarian Mountains a companion's pack is at stake with yours: a death there drops what your crew hand or sworn revenant carries. Companions can't be sent away from inside the zone, and one knocked out there leaves its pack with you.

Combat

  • Disintegrate now works on online bosses (the Oblivion Gate Warden, his crystals and host, the Abyss Dungeon's Remnant, Elite Breach foes and arena opponents). It lands the biggest blow the fight allows instead of nothing, and spell damage numbers on these bosses show what can actually land.
  • Damage-over-time spells keep burning on those online bosses (not arena opponents) and the sea serpent instead of stopping after their first hit. Recasting refreshes the effect rather than stacking it.
  • Chain Lightning, Earthshaker and Dragonfire now show their own damage numbers, tagged with the power's name.
  • The Elite Breach Gauntlet's caster plates now glow gold on their pillars and dim once that caster is silenced, and the objective names both ways to silence a caster: hold its plate, or slay it.
  • In a duel, your health bar now shows your duel vitality and drops when your opponent hits you. It goes back to your real health when the duel ends; duels still never touch your real health.

Getting stuck

  • Furniture in a player's home or yard, and a mountain, camp or town that loads in around you, no longer trap you. They appear, you walk out, and they turn solid once you're clear.
  • Dungeon lifts and moving floors no longer trap you or push you out of the map. A lift that meets your head waits until you step clear, and a lowering floor stops above you. If you ever fall out of a dungeon, you're returned to its entrance.

Maps, shops and quests

  • Find me on the town map now takes you to where you're standing, zooms to your street and marks you with the red cross, instead of jumping to the edge of town. On the dungeon map it also brings you back to your own floor.
  • At a guild's Buy Spells counter, a purchase the shop refuses now tells you why (no spellbook, or not enough gold) instead of doing nothing. The message goes away with a click, and Leave works on the next press.
  • A guild or coven whose quest you haven't finished now says so and names that quest, instead of "That service is not available yet."

Items, health and legacy

  • Worn items that make you invisible, blending or a shade no longer stay switched off after you land a blow. The effect comes back on its own within six game hours while the item is still worn.
  • Catching a disease now shows an "Unwell" tile on the Enhanced HUD and "You feel unwell." in the Status box while it incubates. The disease's name appears once its symptoms begin.
  • The Enchanting Station now lists crafted pieces too small to give Arcane Essence, greaves and pauldrons among them, grayed out with the reason: a piece needs 100 enchantment points for one Essence.
  • Revenants no longer take your horse, cart, deeds or spellbook. Anything one took before comes back to your pack the next time you load, and you'll be told.
  • An heir can now reach the remains of an ancestor who died inside another player's instance. Where the shared dungeon is laid smaller, its door offers you an instance of your own, and the remains lie where they fell.
  • Characters left with negative gold by the old large-sale bug (fixed in 0.0.249) can now be repaired by staff: the gold is reset, what you were owed comes back as a letter of credit, and the trading freeze the bad sale caused is lifted. Contact staff if this happened to you.

What's Changed

  • FIELD BUGS 2026-10-19f: the players' private reports, read to their roots by @Lattymoy in #1054

Full Changelog: app-v0.1.10167...app-v0.1.10230

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