Patch Notes: The Overworld Revisited
Quests on the Overworld
- Your quests' destinations now appear on the Overworld as gold diamonds. The quest you're following is filled in and stays pinned to the screen edge, showing its distance and time left.
- Click a quest mark to start a journey there.
Dungeons
- Dungeons on the Overworld are slightly smaller and now stay the same size as you zoom in and out.
Weather forecast
- While travelling, the Overworld tells you what weather you'll run into ahead, and when you'll get there ("Rain ahead - 2.4 km, in 20 min").
- When you're standing still, it shows the next few hours' weather where you are. Hover over a place to see its forecast too.
Roads
- Planned routes now stay on the road from start to finish, including around corners, through towns on diagonal roads, and up to a spot you clicked near a road.
Towns
- Travel inside a town slows to x5 and follows the streets instead of running into buildings.
- If the city gates are shut for the night, your journey stops and tells you why.
Online
- You can now see other players being chased by bands from as far away as the bands themselves are drawn.
What's Changed
- The Overworld revisited: quest marks, fixed dungeon size, forecast, chase range, road-true routes, town walks (audited) by @Lattymoy in #1074
Full Changelog: app-v0.1.10133...app-v0.1.10140