github LambdAurora/LambDynamicLights v4.0.2+1.21.3
LambDynamicLights v4.0.2+1.21.3

11 months ago

Changelog:

  • Backported LambDynamicLights 4.0.2 to Minecraft 1.21.3.
  • Updated SpruceUI.

Here's the complete changelog of all the versions included in this backport:

4.0.0

  • Added the ability to define entity light sources in resource packs.
    • Please refer yourself to the documentation for more details.
  • Added display entities dynamic lighting (#209).
    • This affects both block and item displays.
    • If a custom brightness is defined then dynamic lighting disables itself.
  • Added a new API to define fully custom dynamic lighting of varying shapes.
    • Added dynamic lighting to Beacon beams ([#115]).
    • Added dynamic lighting to End Gateway beams ([#115]).
    • Added dynamic lighting to Guardian lasers ([#115]).
  • Added debug settings and renderers to facilitate debugging.
    • Added a debug renderer of active dynamic lighting cells.
    • Added a debug renderer to display chunk rebuilds.
    • Added a debug renderer of dynamic light levels.
    • Added a debug renderer of display the bounding boxes of custom dynamic light sources.
  • Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
  • Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
  • Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
  • Fixed API publication for loom-based setups.
  • Added Upside-down English translations (#254).
  • Updated Dutch translations (#252).
  • Updated German translations (#253).
  • Updated Italian translations (#255).

4.0.1

  • Added Malay and Malay (Jawi) translations (#256).
  • Fixed Upside-down English translations (#257).
  • Fixed custom dynamic light sources sometimes not updating previously lit chunks.

4.0.2

  • Improved loading/saving of the configuration file, this should significantly reduce corruption issues.
    • If the file still somehow corrupts, now the file is backed up and a default configuration is loaded instead.
  • Added support for Curios. This is only relevant with Sinytra Connector or forks.
  • Fixed entity dynamic light sources not being saved and loaded at/from the right path in the configuration.
  • Fixed throwable item projectiles with the Item property set not emitting light if the item emits light (#265).
  • Updated Traditional Chinese translations (#261).
  • Updated Turkish translations (#263).
  • Updated Simplified Chinese translations (#264).

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