github LIJI32/SameBoy v1.0.5
SameBoy v1.0.5

latest release: v1.0.5-libretro
one hour ago

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

New/Improved Features

  • Better ZIP file compatibility in iOS
  • Added keyboard shortcuts for the VRAM and Memory Viewers in the Cocoa frontends
    • VRAM Viewer tabs can be switched using ^1 - ^4
  • 0x can now be used an an alternative hexadecimal prefix in the debugger and Memory Viewer

Accuracy Improvements/Fixes

  • More accurate emulation of invalid MLT_REQ SGB commands
  • Fixed a bug where certain Game Boy Printer margin configurations were not emulated correctly
  • When emulating an RTC cartridge in Sync-to-Host mode, the RTC will now correctly halt if instructed by the ROM
  • Improved Game Boy Printer accuracy and timings
  • More realistic IR emulation, fixes IR features in certain games
  • Improved DAC emulation, especially on pre-GBC models
  • Improved LFSR stepping on pre-GBC models
  • Emulate a quirk where square channels keep running "in the background" after their timer expired on pre-GBC models
  • On pre-GBC models, the duty cycle of square channels is now latched between frequency clocks
  • Improved emulation of Wave RAM corruption on affected models
  • Correctly emulate noise channel background behavior on pre-GBC models

Thanks to Jeff Lynn for contributing many of this release's APU improvements!

Bug Fixes

  • Fix Printer emulation and UI on iOS 27
  • Invalid SGB multiplayer modes are now correctly saved and loaded from states
  • Fixed a bug where WX writes would corrupt the Game Boy Camera state
  • Various fixes involving BESS serialization of RTC, HuC1, and TPP cartridges
  • Fixed a bug that caused Cheat Search to not scan HRAM when running ROMs without cartridge RAM
  • Fixed a regression that caused the libretro frontend to crash when running ROMs that has a cartridge battery but no RTC
  • Fixed a memory leak when taking screenshots in the SDL frontend on systems that use libpng
  • Fixed an issue that could cause ROMs filenames with no extensions to read and write from incorrect paths on Windows
  • Fixed an issue where SameBoy would behave incorrect when running from certain long Unicode paths on Windows
  • Fixed screenshots on Wine in the SDL port
  • Improved serialization of the Game Boy Printer state
  • Fixed a bug where certain Game Genie codes where not interpreted correctly
  • Fixed an issue where searching for cheats might return less results if two matching 16-bit results are overlapping
  • The camera and rumble states are now BESS-serialized
  • Fixed a bug where cheats modifying cartridge RAM addresses would ignore their configured bank
  • Fixed a bug where DST would interfere with the intended behavior of the Workboy's internal clock
  • Fixed a bug where loading states could connect an accessory that might have not been supported by the frontend
  • Fixed a bug where resetting the Game Boy would disconnect a connected accessory
  • Fixed errors that caused audio recordings saved to AIFF and WAV files to use slightly invalid headers
  • Fixed a memory leak when using Cheat Search
  • SDL's --model flag incorrectly handled MGB as DMG
  • Fixed a memory leak in the SDL frontend's Cheats menu
  • Improved validation of ISX ROMs
  • Fixed a bug that could trigger phantom button presses, which in rare occasions could trigger game resets in the Cocoa and iOS frontends
  • Fixed a crash that could happen when handling with large selections in the Cocoa Memory Viewer
  • Fixed a potential crash when trying to change Cartridge RAM banks in the Memory Viewer while there is no Cartridge RAM
  • Fixed a potential freeze when trying to rename a palette in the Cocoa frontend and there are already palettes sharing the same name or prefix
  • Fixed a bug where deleting the last cheat code in the Cocoa or SDL frontends would not persist after reopening the ROM
  • Improved audio quality in the Cocoa and iOS frontends when dealing with underflows

Thanks to Leopoldo Pla Sempere for contributing many of this release's bug fixes!

Misc Internal Changes

  • The callback set in GB_set_camera_update_request_callback will now be able to read up-to-date camera flags
  • The key state APIs are now truly thread-safe

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