1.18:
- Added an intro like in Dijeweled Multiplayer
- Fixed keypress in menu that would result in an error
- Fixed bomb explosion particles geting stuck in the screen if you pause and go back to the menu and following you throughout the game
- Added Pochita easter
eggbunny. It's like a snackers easter egg so you probably know how to toggle this coal skin if you have played bejeweled twist - Made angry bombs closer to how it looks in Bejeweled Twist: Number is glowing red, shakiness is more refined and smoke is coming out of the corners
- Entering countdown mode will use the fade transition from the menu to the gamemode instead of instantly changing to the countdown gamemode room
- Arcade mode, Swift Mode and Twist Mode progress bar will now be slower to reach the end, meaning that for each level you have to get more points to complete it. For Arcade balance, the bomb spawn exageration is now moved from 65 to 75, meaning that bombs will instantly spawn after each move when the progress bar is at 75% or more instead of 65% or more.
- Zen mode levels are also slightly more harder to complete
- Added some new background shader visualizers
- Added gem physics hit sound effect
- Slight quality of life changes to the end animation of bomb wheel spinner. You can now also disarm the bomb using a controller (press any of the swap buttons)
- Fixed bug where clicking replay when doing an illegal swap and bomb is 0 and that bomb is doing an excellent+ combo after diffusal will break the replay
- Added Blitz Twist mode (accessible as an option in Blitz). Furthermode twist blitz match replays have been implemented
- Replays are now sorted by date