For more details on what's new checkout https://www.planarally.io/blog/release-2026.2/
planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2026.1 folder.
Check the documentation over at https://www.planarally.io for more info
The changelog for this release:
Added
- Ambient light support
- This allows you to run daylight scenes while still having fog and line of sight for indoor areas
- [DM] light tool
- Allows you to quickly place invisible lights
- Manual flood lights can also be placed
- Additionally barriers to signal a natural transition from outside to inside are also placeable
- [server] Option to store user uploaded assets in remote storage solutions (e.g. S3)
Changed
- Variant shapes are completely reworked
- UI should be more intuitive
- No longer completely separate shapes with their own state
- server startup info
- Now contains a bit more info (e.g. where the DB and config are loaded from)
- A help message to point to the config docs
- A help message if there are no users yet, in case someone expects an admin user
- [tech] DB storage of asset data is reworked
- Asset size is now also stored in DB for easier user total size calculation
Removed
- [DM] Client viewport visualization
Fixed
- Note icons on shapes no longer rendering
- Asset thumbnails not cleaning up on asset removal
- More cases were badges ended up as 0 until reload
- Note listing was ignoring the shape specific override when present
- Asset pick modal butons don't work when clicking on their bottom half
- Asset changing not updating the assetId stored on the shape
- Dungeondraft file handling
- This was broken since a recent change to how templates/assets work
- dd2vtt (or uvtt) files will have to be removed and reuploaded from your asset manager
- Collapse selection not immediately syncing position change until a move
- Public aura syncing to non-owners not working as intended
- Pressing enter in the initiative UI could sometimes open a selected shape's property dialog
- Moving shapes to a different floor with disabled auras now behaves correctly
- [tech] Updated sector system to be more performant (impacts rendering)
- [tech] Fixed some unnecessary Vue rerenders on a variety of mouse interactions in the select tool (impacts general performance)
- [tech] Removed some unnecessary work during panning (e.g. note hover logic, some ws events)
- [tech] Vue-router deprecation issues
- [tech] Asset db rows were not properly being cleaned up when a file was removed on disk