github Kruptein/PlanarAlly v2026.2

2 hours ago

For more details on what's new checkout https://www.planarally.io/blog/release-2026.2/

planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2026.1 folder.

Check the documentation over at https://www.planarally.io for more info

The changelog for this release:

Added

  • Ambient light support
    • This allows you to run daylight scenes while still having fog and line of sight for indoor areas
  • [DM] light tool
    • Allows you to quickly place invisible lights
    • Manual flood lights can also be placed
    • Additionally barriers to signal a natural transition from outside to inside are also placeable
  • [server] Option to store user uploaded assets in remote storage solutions (e.g. S3)

Changed

  • Variant shapes are completely reworked
    • UI should be more intuitive
    • No longer completely separate shapes with their own state
  • server startup info
    • Now contains a bit more info (e.g. where the DB and config are loaded from)
    • A help message to point to the config docs
    • A help message if there are no users yet, in case someone expects an admin user
  • [tech] DB storage of asset data is reworked
    • Asset size is now also stored in DB for easier user total size calculation

Removed

  • [DM] Client viewport visualization

Fixed

  • Note icons on shapes no longer rendering
  • Asset thumbnails not cleaning up on asset removal
  • More cases were badges ended up as 0 until reload
  • Note listing was ignoring the shape specific override when present
  • Asset pick modal butons don't work when clicking on their bottom half
  • Asset changing not updating the assetId stored on the shape
  • Dungeondraft file handling
    • This was broken since a recent change to how templates/assets work
    • dd2vtt (or uvtt) files will have to be removed and reuploaded from your asset manager
  • Collapse selection not immediately syncing position change until a move
  • Public aura syncing to non-owners not working as intended
  • Pressing enter in the initiative UI could sometimes open a selected shape's property dialog
  • Moving shapes to a different floor with disabled auras now behaves correctly
  • [tech] Updated sector system to be more performant (impacts rendering)
  • [tech] Fixed some unnecessary Vue rerenders on a variety of mouse interactions in the select tool (impacts general performance)
  • [tech] Removed some unnecessary work during panning (e.g. note hover logic, some ws events)
  • [tech] Vue-router deprecation issues
  • [tech] Asset db rows were not properly being cleaned up when a file was removed on disk

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