For more details on what's new checkout https://www.planarally.io/blog/release-2023.2/
planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2022.3 folder.
Check the documentation over at https://www.planarally.io for more info
The changelog for this release:
Added
- Drop new assets on the game directly
- Scroll-like touch gestures no longer attempt to scroll the gameboard out of bounds
Changed
- Templates no longer save certain settings
- Bring players no longer changes the zoom level of the players
- TpZone: When a player TP request arrives, the view area action will bring the DM to the trigger location and not to the target location
Fixed
- Group: No longer sending group info for each member (just once)
- Group: Shape group settings fixes
- Create group button was not properly behaving
- Remove group button was not immediately updating the UI until a reselection
- Group: Fix socket events no longer being listened to; Fixes multiple things that were resolved when you refreshed
- Auth: A logic error in the auth routing code - in some cases you had to manually go to the login page
- Templates: Missing some settings when saved
- Fake Player: Proper rework of access handling
- Shapes and auras should now only be rendered if and only if some player in the game has
visionaccess to that shape AND the shape is selected in the vision tool. - This also hides invisible shapes
- This also hides all auras on the DM layer regardless of the vision tool
- Shapes and auras should now only be rendered if and only if some player in the game has
- Labels: Fix removal not working
- Toolbar: Fix vision and filter tools not immediately being available when relevant
- Access: Fix players with specific access rules, having edit access at all times
- Access: Changing access would not live update the edit shape UI if it was open by another client
- Access: Fix default access in UI not being up to date if shape has no access modifications until reload
- Access: Prevent DMs from having an explicit access rule
- Access: No longer gives full access for fake DM
- TpZone: Fix tp zone moving a player to a different floor not moving their view along (if 'move players' configured)
- TpZone: Fix non-immediate player initiated teleports not working correctly
- TpZone: Fix teleports initiated in build-mode not working correctly for players
- Logic: Request mode not working as intended and behaving as Enabled mode instead
- Token Directions: Fix shown tokens not taking filtered tokens into account
- Auras: Fix sometimes not being visible until a refresh or panning closer to the aura
- Rendering: Transparency of higher layers was no longer applied after a window resize
- Rendering: Some cases where vision access related changes would not rerender immediately
- Rendering: Grid not rendering horizontal lines when the width is smaller than the height of the screen
- Select: Rotation UI should stay consistent when zooming
- LocationBar: Fix width on drag handle for multiline locations
- Properties: Invisible toggle not applying until a refresh for players
- Initiative: Vision lock not properly checking active tokens
- Initiative: Removing the last entry while it's active could break initiative
- Vision: Edgecase that could cause an infinite loop when drawing vision lines
- Draw: Reduced number of points in brush mode significantly
- AssetManager: Fix progressbar missing
- Annotation: Markdown no longer rendering as bold
- [server] Subpath: 2 cases where subpath based setup was not properly loading images (initiative & change asset)