github Kruptein/PlanarAlly 2022.3.0
Release 2022.3

latest releases: v2026.1.2, v2026.1.1, v2026.1...
3 years ago

For more details on what's new checkout https://www.planarally.io/blog/release-2022.3/

planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2022.3 folder.

Check the documentation over at https://www.planarally.io for more info

The changelog for this release:

Added

  • Pan with right-click drag
  • User configuration option to limit rendering to only the active floor
  • User setting to change toolbar between icons and words (defaults to icons)
  • Out-of-bounds check with visual UI element to help people get back to their content
  • Show off-screen token directions
  • Import/Export
    • Export now redirects to a separate page
    • Both Import and Export now have a status prompt, giving more clarity that things are happening
    • New game now offers a selection between an empty campaign or importing a campaign
  • Individual die results are now also shown
  • [DM] Players section in the left in-game dm sidebar
    • Lists players connected to the session
    • Clicking on a name, centers your screen on their current view (if on the same location)
  • [server] option to specify alternative location for static files

Changed

  • Draw tool vision and logic tabs will now have a background colour if they are active as a reminder
  • Dashboard UI has been updated (once again)
  • Quick tracker/aura changes
    • Now supports more complex expressions (most mathematical expressions should work)
    • Now has a toggle between absolute and relative mode
    • A new Client Setting - Behaviour has been added to set the default update mode (absolute vs relative)
  • [DM] Asset Manager UI has been updated and is now integrated with the main dashboard
  • [DM] Player viewport rectangles are now shown per client connected for that player instead of 1 rectangle following the latest move
  • [DM] Hiding a token using the vision tool will now also hide their private light auras
  • [server] moved all python imports to proper relative imports
    • this changes the way to manually run the server (again) (sorry)
  • [tech] keep shape centers in memory instead of recalculating on the fly

Fixed

  • Vision tool alert state was not always accurate
  • Teleport zone not properly triggering when initiated as a player
  • Teleport zone not properly landing in the center of the target
  • Player door toggles not syncing to the server/persisting
  • Shared trackers/auras not showing up in selection info
  • Shared trackers/aruas removal not showing in client until refresh
  • Errors in prompt modals were not visible
  • Annotation visible info not syncing to other clients until refresh (UI only)
  • Player state clearing on location change
  • Zoom sensitivity on touchpad
  • Typo in location menu
  • Multiple Initiative bugs
    • Server should detect client errors in initiative listings better and reject wrong data
    • Modification of the initiative should retain the current active actor under more circumstances
    • Removal of shape caused some initiative inconsistencies
    • Changing between DM layer and player visible layer would trip up initiative sometimes
  • In-game AssetPicker modal UI fixes
  • Prompt modal not clearing error message properly
  • Tool details not always being in the correct location (e.g. when changing mode)
  • Trim down noisy whitespace in selection info
  • Initiative camera-lock not changing floors
  • Door/Tp area preview not changing floors
  • Jump to marker not changing floors
  • Moving composite/variant shape to other floor and following would show extra selection boxes
  • Draw layer being rendered below the fog (e.g. rulers/ping etc)
  • Vision not properly recalculating when removing blocking shapes on multifloor setups
  • AssetPicker UI appearing too low
  • Polygon edit UI being left behind when panning
  • Moving polygon point when polyon is rotated
  • Normal shapes sometimes wrongly being identified as spawn locations
  • Dice sometimes going offscreen
  • Keyboard movement not moving select-tool's rotation helper
  • [DM] Assets not being able to moved up to parent folder
  • [DM] Assets not being removable if a shape with a link to the asset exists
  • [DM] Annotations still being visible until refresh after removing player access
  • [DM] Resetting location specific settings was not immediately synchronizing to clients until a refresh
  • [DM] Enabling fake-player mode would hide the DM entries from the left sidebar
  • [DM|server] The asset manager was no longer useable when using a subpath setup
  • [server] Diceroller not working on subpath server

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