For more details on what's new checkout https://www.planarally.io/blog/release-2022.3/
planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2022.3 folder.
Check the documentation over at https://www.planarally.io for more info
The changelog for this release:
Added
- Pan with right-click drag
- User configuration option to limit rendering to only the active floor
- User setting to change toolbar between icons and words (defaults to icons)
- Out-of-bounds check with visual UI element to help people get back to their content
- Show off-screen token directions
- Import/Export
- Export now redirects to a separate page
- Both Import and Export now have a status prompt, giving more clarity that things are happening
- New game now offers a selection between an empty campaign or importing a campaign
- Individual die results are now also shown
- [DM] Players section in the left in-game dm sidebar
- Lists players connected to the session
- Clicking on a name, centers your screen on their current view (if on the same location)
- [server] option to specify alternative location for static files
Changed
- Draw tool vision and logic tabs will now have a background colour if they are active as a reminder
- Dashboard UI has been updated (once again)
- Quick tracker/aura changes
- Now supports more complex expressions (most mathematical expressions should work)
- Now has a toggle between absolute and relative mode
- A new Client Setting - Behaviour has been added to set the default update mode (absolute vs relative)
- [DM] Asset Manager UI has been updated and is now integrated with the main dashboard
- [DM] Player viewport rectangles are now shown per client connected for that player instead of 1 rectangle following the latest move
- [DM] Hiding a token using the vision tool will now also hide their private light auras
- [server] moved all python imports to proper relative imports
- this changes the way to manually run the server (again) (sorry)
- [tech] keep shape centers in memory instead of recalculating on the fly
Fixed
- Vision tool alert state was not always accurate
- Teleport zone not properly triggering when initiated as a player
- Teleport zone not properly landing in the center of the target
- Player door toggles not syncing to the server/persisting
- Shared trackers/auras not showing up in selection info
- Shared trackers/aruas removal not showing in client until refresh
- Errors in prompt modals were not visible
- Annotation visible info not syncing to other clients until refresh (UI only)
- Player state clearing on location change
- Zoom sensitivity on touchpad
- Typo in location menu
- Multiple Initiative bugs
- Server should detect client errors in initiative listings better and reject wrong data
- Modification of the initiative should retain the current active actor under more circumstances
- Removal of shape caused some initiative inconsistencies
- Changing between DM layer and player visible layer would trip up initiative sometimes
- In-game AssetPicker modal UI fixes
- Prompt modal not clearing error message properly
- Tool details not always being in the correct location (e.g. when changing mode)
- Trim down noisy whitespace in selection info
- Initiative camera-lock not changing floors
- Door/Tp area preview not changing floors
- Jump to marker not changing floors
- Moving composite/variant shape to other floor and following would show extra selection boxes
- Draw layer being rendered below the fog (e.g. rulers/ping etc)
- Vision not properly recalculating when removing blocking shapes on multifloor setups
- AssetPicker UI appearing too low
- Polygon edit UI being left behind when panning
- Moving polygon point when polyon is rotated
- Normal shapes sometimes wrongly being identified as spawn locations
- Dice sometimes going offscreen
- Keyboard movement not moving select-tool's rotation helper
- [DM] Assets not being able to moved up to parent folder
- [DM] Assets not being removable if a shape with a link to the asset exists
- [DM] Annotations still being visible until refresh after removing player access
- [DM] Resetting location specific settings was not immediately synchronizing to clients until a refresh
- [DM] Enabling fake-player mode would hide the DM entries from the left sidebar
- [DM|server] The asset manager was no longer useable when using a subpath setup
- [server] Diceroller not working on subpath server