github Kruptein/PlanarAlly 0.24.0
Release 0.24.0

latest releases: v2026.1.2, v2026.1.1, v2026.1...
5 years ago

For more details on what's new checkout https://www.planarally.io/blog/2021/01/10/release-0-24-0/

planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-0.22 folder.

Server owners: Make sure to update your depdendencies (both server and client depending on which build you use)

The changelog for this release:

Due to a bugfix with zoom for non-default gridsizes, you will likely encounter your first load on a map to be slightly off centered
from where you had your camera last time. This should normally not be far off from the original location.
If you have issues finding your stuff back try the space bar to center on your tokens or ctrl+0 to go to the world center.
If you still have issues contact me and I can give you some console code.

Added

  • Pressing the Enter button on a single selection will open the edit dialog for that shape
  • Hexagon support (flat and pointy topped)
  • Navigate viewport with numpad, 5 will center viewport on origin; tokens can be moved (behaviour depending whether grid is square, flat-top-hex or pointy-topped-hex) with numpad
  • Remove button to initiative effects
  • Map tool now has a (un)lock aspect ratio system
  • Map tool can now skip selection to resize the entire map at once (both in terms of gridd cells and in terms of pixels)
  • Import/Export capabilities to the asset manager
  • Multiruler support
    • Pressing space while in the ruler tool will start a new ruler from your lastpoint
  • Add multiruler option to select
    • When moving shapes it's handy when you don't need to swap between tools

Changed

  • Round counter now starts at 1 instead of 0
  • Create token modal now auto focuses no the input field
  • Create token modal now submits when pressing enter in the input field
  • Most tools now support the right click context menu on selected shapes without having to swap to select
    • the two exceptions are draw and map tools
    • filter and vision additionally allow a wider set of features from the select tool to be used
      • only resize/rotate are not allowed at the moment
  • Use exact shape detection on shape select
    • When performing a selection close to a non axis-aligned shape it will no longer select those as well
  • Do not toggle all tokens when deselecting the last one in the vision tool
  • Highlight the vision tool in a special colour to signal modified vision state at all times
  • When changing to a tool mode that the current tool does not support, change to the Select tool
  • Removed initiative and move to back/front from contextmenu for shapes that the player does not own
  • Reduce the length of the rotation line
  • Prevent usage of space to center during shape movement
  • Group logic has been greatly increased and now has a dedicated tab
    • Options to change the alphabet used
    • Options to randomize the badge assignment
    • Options to merge/split/create/remove groups
  • [tech] Upgraded to socket.io v3
  • [tech] Improved group delete performance (especially for vision/movement blocking shapes)
  • [tech] Reduced number of calculations used for determining the minimal vision range for tokens

Fixed

  • Locking shapes via keyboard shortcut did not sync to the server
  • Annotations from other floors being shown
  • Remember ruler visibility on tool change
  • Ctrl 0 now centers viewport on origin (before, it would show origin on the top-left of the viewport)
  • Initiative effects becoming NaN for non-numeric inputs
  • New initiative effects not immediately synchronizing until a full client refresh
  • Shape name updates not syncing for public names to users that do not own the shape
  • Shape name updates not always updating on the initiative list
  • Moving shapes with default movement permissions not working
  • Various bugs with initiative permission updates
  • Negative values for Auras no longer causes drawing issues
  • Trackers not providing empty rows until re-opening dialog
  • Pasting shapes resulting in extra empty tracker rows
  • Rectangle resizing causing position shift
  • Location changes sometimes not going through for everyone
  • Resizing rotating shapes with snapping now correctly snaps to grid points
  • Dropped assets not immediately rendering
  • Shapes with a broken index value (used for move to back/move to front)
  • Area in the topcenter of the screen where the mouse could sometimes not be used
  • Auras that become public are not properly configured as a vision source on other clients
  • Selection of rotated rectangles and assets
  • Groupselection of rotated shapes
  • Double entries in the vision tool
  • Most assets automatically resizing to fit 1 grid cell
    • they now retain their original size on drop (unless using templates)
  • Incorrect state in asset manager on reconnect
  • Sorting order in asset manager
  • Asset manager shift selection acting strange when mixing files and folders
  • More cases where the ruler and ping tool could get stuck
  • Tool dialogs now move correctly when changing mode
  • Edit dialog stays open when selecting another shape
  • Floor movement not recalculting vision/movement triangulation
  • Selection including shapes out of vision
  • Adding/Removing labels no longer being synced by the server
  • Current floor no longer being highlighted in context menu
  • Multiple issues when having a modified client gridsize
    • auras/zoom/map would all use wrong math(s)
  • Teleporting to a spawn location, only changing location not setting the position
  • Synchronization of Label visibility
  • Initiative possibly not working when changing locations
  • [DM] Floor rename always setting a blank name

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