github Kizzuwatnaa/DLSS5-Autopilot v2.0.8
DLSS 5 Autopilot v2.0.8

3 hours ago

DLSS 5 Autopilot 2.0.8

Updating from 2.0.x with update now downloads this build, checks its
SHA-256 against the SHA256SUMS.txt published with the release, and offers
a one-click restart. Your settings, library, hidden games and profiles carry
over.

Added

  • did it work? reads DLSS5-Feeder 1.18.0-beta.1's lines. When NGX refuses
    to create DLSS, the beta logs NGX's own result, and the verdict names it.
    When the feeder itself says NGX would not set DLSS up inside the game's
    process, the verdict says so and points to another route. Both feeder
    add-ons in one folder (dlss5-feed.addon64 and
    dlss5-feed-helper.addon64) is named as its own fault. The default feeder
    build is still the newest stable feeder release; the beta is newest
    pre-release
    under feeder build. These lines were read from the
    beta's files; the beta has not been run on this tool's test machine.
  • The Remix route reads the swapped runtime's log. The runtime the swap
    installs (lunks/dxvk-remix-plus-dlssnr) logs its neural frames in its own
    words, and none of them were read: every session with a log came back
    "the neural pass was never even attempted" and was shared as not
    working. Evaluated frames read as working, and a failure shows NGX's
    reason. A pass switched
    off, or a log with no neural line, is not filed as failed: share the
    result
    asks you what happened instead.
    These lines were read from the runtime's files; it has not been run on
    this tool's test machine.
  • The OptiScaler route asks what the game loaded. With no OptiScaler
    log, did it work? reads which DLLs the game had loaded when the tool
    looked. A proxy the game had not loaded is named, with the fix: another
    name under loads as. A game that ran from another folder is named
    too, with both folders.

Fixed

  • A Remix log from before the install was read as "Remix ran". It counts as
    no log at all.
  • report a bug carried the last 100 KB of OptiScaler.log and of
    dlss5-feed.log, while the check read 400 KB. After a flood of errors the
    lines that decided the verdict were missing from the report (#580). Both
    read the same amount, and the report takes OptiScaler's last run only, as
    the check does.
  • A game that ran from another executable, or whose proxy name it does not
    load, no longer makes the watcher suggest another route: the fix is on
    the same route, and a shared result no longer counts it as that route
    failing.
  • The watcher's messages name the next route as the route list does
    (standalone-dlssnr, neural-upstream, renodx-dlss).
  • The Remix runtime swap says where it has been run: its author reports it
    running in Portal with RTX; it has not been run on this tool's test
    machine.

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