DLSS 5 Autopilot 2.0.3
Fixes only: what the reports since 2.0.2 turned up.
Updating from 2.0.x with update now downloads this build, checks its
SHA-256 against the SHA256SUMS.txt published with the release, and offers
a one-click restart. Your settings, library, hidden games and profiles carry
over.
Fixed
- A game started with play or autopilot found this tool's own DLLs first
(#287). RPCS3 refused to start: "The module vcruntime140.dll was incorrectly
installed at ...\Temp_MEI000083a02\VCRUNTIME140.dll". The release is a
single exe that unpacks into a temporary folder and tells Windows to look
there for DLLs ahead of System32; Windows hands that setting to every
program the tool starts. RPCS3 checks where its runtime came from and says
so; a program that does not check runs on a C runtime it was not built
against. The game, the video page's player, yt-dlp, ffmpeg and ffprobe are
started with Windows' own search order. A game started from Steam, its
launcher or a shortcut was never affected. - An emulator that cannot draw with Direct3D was read as a Direct3D
program (#352). eden.exe's imports read as DX12, so the Direct3D routes
were offered, and the feeder - the route for a Vulkan program with no DLSS -
only after Vulkan had been set by hand. The emulators with no Direct3D
backend - Cemu, RPCS3, Ryujinx, the yuzu family, shadPS4, Azahar, xemu,
Vita3K, Play! - are read as Vulkan, melonDS and mGBA as OpenGL; a graphics
API set by hand still wins. - "The process did not have dlss5-bridge.addon64 loaded" under "ReShade
loaded add-on: DLSS 5 Bridge" (#352). The list of what a running game had
loaded is taken as the game comes up, and an add-on ReShade registers a
moment later was reported missing beside the log line that registered it.
An add-on ReShade registered in that session is not reported missing from
it.