v1.3.1
- Games that keep DLSS in a subfolder (Unreal's
Engine\Plugins,
CryEngine'sBin\Win64Shared) are recognised, so the native and OptiScaler
routes are offered for them. - Launcher stubs: when a store names the
.exein the root but the game
runs from...\Binaries\Win64, the files go beside the real one. Start
the game from the store as usual. - "No .fx files found": ReShade says this on the native, renodx-dlss and
bridge routes because they use no shaders. The tool now says so up front
instead of leaving you to wonder. - Two executables in one folder (Medieval II + Kingdoms, game + launcher)
share one install; the tool tells you, and that uninstalling one removes
the files for both. - renodx-dlss demoted. ShortFuse's new add-on is reported not working in
many games, so it is no longer recommended anywhere but 64-bit DX9, and it
sits last in the list. D3D11 games with DLSS go to the bridge, D3D12 games
with DLSS to OptiScaler, games without DLSS to the feeder. - The work-area slider is readable when it is disabled, with the reason
beside it. - Plain notice when no DLSS files were found, and where to report it.