github Kizzuwatnaa/DLSS5-Autopilot v1.1.0
DLSS 5 Autopilot v1.1.0

latest releases: v2.0.9, v2.0.8, v2.0.7...
one month ago

One-click DLSS5-Feeder setup. Download, run, pick your game, install. Everything else is fetched automatically.

Supported

Path Support
64-bit DX11 / DX12 reliable
64-bit OpenGL often fails
32-bit DX11 / DX12 often fails (host64 helper)
DirectX 9 often fails (dgVoodoo2 translation)
Emulators DuckStation, PCSX2, Dolphin, PPSSPP, Xenia
Vulkan not supported

Be realistic: DLSS 5 feeding was built around DirectX 10/11/12. Other paths go through extra translation or a cross-process helper and the DLSS feature often fails to create on them. The tool labels each game's outlook honestly instead of pretending.

Steam, Epic and GOG libraries are scanned automatically.

Highlights

  • GPU compatibility is verified, not assumed. The DLSS neural-rendering runtime is compiled per architecture; some builds are RTX 50 only. The tool parses the fatbin records inside the downloaded file to confirm it really contains code for your card, and on Auto picks the newest build that does.
  • Technique ordering handled - the motion-vector provider must sit above DLSS 5 Feed or the feed gets nothing. Your existing ReShade settings and shaders are left alone.
  • Your files are backed up - a game's own nvngx_dlss.dll is preserved and restored on uninstall.
  • Correct target executable - files go beside the exe that actually runs, and you can choose when a folder has several.
  • Work-area / DLSS preset / HDR controls, local renodx build discovery, update notifications.

Requirements

Windows and an NVIDIA RTX 20 series card or newer. First install pulls about 150 MB; later games install instantly from cache.

Warnings

  • Never use this in online games - anti-cheat will flag ReShade add-ons.
  • Prefer borderless over exclusive fullscreen.
  • This repository and this archive contain no NVIDIA binaries and no third-party redistributables. The DLSS 5 add-on and NGX runtimes are proprietary, unlicensed software downloaded at run time from a public community mirror. Not affiliated with NVIDIA, ReShade or RenoDX. Use at your own risk.

Full details, credits and licensing: see the README.

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