Changes:
-
server:
- adhocctl ensure nicknames sent to clients are null terminated
- add timestamps to log outputs
- extra sanity checks on adhocctl login packets from clients
-
client:
- adhocctl ensure nickname sent to the server and retrieved from events are null terminated
Client usage:
- See https://github.com/Kethen/aemu/releases on PSP/PSVita
- See https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP#multiplayer-with-a-public-server-on-the-internet-aemu-postoffice for PPSSPP
- See
postoffice_client.handadhocctl.hfor integrating with your PSP implementation, checkclient/test.candadhocctl/client/test.cfor examples on the repository
Server usage:
See hosting.md
Also consider checking out these other projects to see if they fit your hosting needs better
- https://github.com/a-blondel/aemu-servers
- https://github.com/Naggioperso/docker-aemu-server
- https://github.com/friendlyanon/adhoc-ng
If you like this and would like to help with my survival, feel free to do so at ☕ https://ko-fi.com/kethen
Also consider supporting the original creator of the aemu adhoc protocol https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=RJB74KKZAXS3E