Changes:
- Fixed nonblocked ptp socket connection failing on higher latency connections, thanks @SilverJolteon for sending logs
Installation:
- Make sure you're on at least cfw 6.60, on PSP 2000/3000 or PSVita Adrenaline / ARK standalone
- Copy
sepluginsandkdinto your PSPs memory stickms0:/, orux0:/pspemu/for Adrenaline / ARK standalone
1.5 Removekd/pspnet_miniupnc.prxif you don't plan to play on the internet, or your router does not support upnp (You'd need DMZ/DMZ host, then)
1.6 On PSVita, if you must use upnp, please also use https://github.com/Kethen/pspemu_inet_multithread , otherwise please use DMZ/DMZ host - Update
seplugins/server.txtwith the match making server of your choice - If
seplugins/game.txtdo not yet exist, create it, then addms0:/seplugins/atpro.prx 1toseplugins/game.txt. If you're on ark cfw, please change this step according to https://github.com/PSP-Archive/ARK-4/wiki/Plugins - Update
seplugins/port_offset.txtto match your PPSSPP's configuration, PPSSPP's default is10000 - In your cfw's recovery menu, disable all game plugins except for atpro.prx. If you're on ark cfw, please change this step according to https://github.com/PSP-Archive/ARK-4/wiki/Plugins
- In your cfw's recovery menu, disable these options when available
- Force High Memory Layout / Use Extra Memory (PRO/Adrenaline/ARK)
- ISO cache / Inferno Cache (PRO/ARK)
- Memory Stick Speedup (ARK/PRO)
- On Adrenaline and PSP, make sure WLAN power saving is disabled in vsh -> Power Save Settings -> WLAN Power Save, as @ sorer also reported weird behavior being observed when that is on
- On PSVita, disable WLAN power saving in home -> Settings bubble -> Power Save Settings -> Use Wi-Fi in Power Save Mode
- If you wish to override your nickname (mostly on ark standalone), add a text file
ms0:/seplugins/nickname.txt,ef0:/seplugins/nickname.txt, orux0:/pspemu/seplugins/nickname.txtcontaining your nickname. For best compatibility, avoid special characters and symbols, stick to ascii encoding.
When using the debug prx-s, logs can be found at ms0:/atpro.log
See also:
Note:
I've only tested this on LAN, with a PSVita 2000 Adrenaline, a PSP 2000 procfw and PPSSPP
Game compatibility is hopefully as good as the original release