Changes:
- Improve pspnet_miniupnc.prx stability, it should survive connect/disconnects way better now
- Improve pspnet_miniupnc.prx logging, if your router is not cooperating, it should be logged better now in the debug prx.
- Fixed a bug where the debug prx-s could crash in some games
Note: Please avoid using other pspnet_miniupnc.prx with this release and onward. If you do so and it does not work, I really can't help you with it.
Installation:
- Make sure you're on at least cfw 6.60, on PSP 2000/3000 or PSVita Adrenaline
- Copy
sepluginsandkdinto your PSPs memory stickms0:/, orux0:/pspemu/for Adrenaline
1.5 Removekd/pspnet_miniupnc.prxif you don't plan to play on the internet, or your router does not support upnp (You'd need DMZ/DMZ host, then) - Update
seplugins/server.txtwith the match making server of your choice - If
seplugins/game.txtdo not yet exist, create it, then addms0:/seplugins/atpro.prx 1toseplugins/game.txt. If you're on ark cfw, please change this step according to https://github.com/PSP-Archive/ARK-4/wiki/Plugins - Update
seplugins/port_offset.txtto match your PPSSPP's configuration, PPSSPP's default is10000 - In your cfw's recovery menu, disable all game plugins except for atpro.prx. If you're on ark cfw, please change this step according to https://github.com/PSP-Archive/ARK-4/wiki/Plugins
- In your cfw's recovery menu, enable force high memory layout and disable iso cache
See also:
Note:
I've only tested this on LAN, with a PSVita 2000 Adrenaline, a PSP 2000 procfw and PPSSPP
Game compatibility is hopefully as good as the original release