Changes:
- Mitigate a dns resolver issue while jumping between adhoc and infra mode
- Fixed some games not detecting infra connection cancel
Note: You are still recommended to reboot the game when jumping between infra and adhoc multiplayer
Thanks alexghd and sorer on discord once again for initial testing of the previous release on ARK-4 cfw PSP and Adrenaline PSTV
Installation:
- Make sure you're on at least cfw 6.60, on PSP 2000/3000 or PSVita Adrenaline
- Copy
sepluginsandkdinto your PSPs memory stickms0:/, orux0:/pspemu/for Adrenaline
1.5 Removekd/pspnet_miniupnc.prxif you don't plan to play on the internet, or your router does not support upnp (You'd need DMZ/DMZ host, then) - Update
seplugins/server.txtwith the match making server of your choice - If
seplugins/game.txtdo not yet exist, create it, then addms0:/seplugins/atpro.prx 1toseplugins/game.txt. If you're on ark cfw, please change this step according to https://github.com/PSP-Archive/ARK-4/wiki/Plugins - Update
seplugins/port_offset.txtto match your PPSSPP's configuration, PPSSPP's default is10000 - In your cfw's recovery menu, disable all game plugins except for atpro.prx. If you're on ark cfw, please change this step according to https://github.com/PSP-Archive/ARK-4/wiki/Plugins
- In your cfw's recovery menu, enable force high memory layout and disable iso cache
See also:
Note:
I've only tested this on LAN, with a PSVita 2000 Adrenaline, a PSP 2000 procfw and PPSSPP
Game compatibility is hopefully as good as the original release