github Keriew/augustus v3.2.0
3.2.0

latest release: v4.0.0
2 years ago

Augustus 3.2 – Changelog

Additions:

  • A warning is displayed when the game can't be saved.
  • Added a yearly autosave option.
  • Fulfilling the emperor's requests will now spawn cartpushers heading to Rome with the resources.
  • Added walkers who deliver food from the supply post to forts.
  • Added inverse direction option to right mouse click dragging.
  • Added relevant advisor buttons to many message types.
  • Added hotkeys for setting the map orientation to north.
  • Added the option to display messages as alerts on top of the screen.
  • Added the option to display the building grid.
  • Farms, raw materials buildings, workshops and wharves now display the efficiency of the building.
  • Added support for MPG video files. Create a “mpg” folder in your Caesar 3 install directory and place the MPG video files inside, to use them in-game instead of the SMK video files.
  • Added play/pause button to sidebar.
  • Added hedge/palisade gates. They are created by building hedges/palisades over the roads.
  • Added purple variants of columns and pavilions.
  • Added watchtower variants.
  • Added medium statue rotation.
  • Added gladiator statue.
  • Added support for assets relative path to the executable.
  • Added a support for saving high-res screenshots of the minimap.
  • Added a tooltip with the resource requirements for monuments in the build menu.
  • Added large mausoleum variants.
  • Added new plaza tiles and new assets for default garden paths. Original garden paths are still available in “Paths”.
  • Added regional fort variations, better reflecting the surrounding terrain.
  • Academies are now expanded when enough attraction surrounds them.
  • Added mission posts count in the Education advisor window.
  • Added a proper Options menu to the map editor and a map preview in the load/save dialog.
  • Added the name of the currently selected decoration/ornament building on top of the screen, dynamically updated when cycling variants with the rotation key.
  • Added an option to always show rotation buttons for mouse-only/touch controls.
  • Added entertainment buildings on Problems overlay if missing any performers.
  • Added an asset previewer interface for developers (“./augustus.exe --asset-previewer” to run from a shortcut target or terminal window)
  • Added hotkeys for “Education”, “Hospital”, “Desirability”, “Sentiment”, “Mothballed”, and “Levies” overlays.
  • Added tooltips in the Dock panel when hovering city names, showing which goods a city sells/buys.
  • Added a button to show current trade prices on the empire map.
  • Added a hotkey to mothball/unmothball a building, when hovering over it.
  • Added a hotkey to show building special orders, when hovering over a building which can receive instructions.
  • Added an option to set whether harmless animals are killed automatically or not.

Changes:

  • Buildings without laborers are now shown on the Problems overlay.
  • Updated granary cartpusher text so it now properly mentions granaries.
  • Cartpushers will no longer disappear with food/goods if the destination building is full.
  • Buildings and cartpushers will no longer flicker on problems overlay.
  • Changed the launch icons for Android, Switch, Vita builds.
  • Changed the priority of problems displayed on problems overlay tooltips.
  • Multipart buildings are now properly displayed on problem overlay.
  • Walkers will now say their lines if right clicked on near the vacant lot.
  • Fixed some instances of fish being called meat.
  • Native meeting huts now need to be visited by missionaries before sending out traders.
  • Lowered cost of nymphaeums and mausoleums.
  • Increased the cost and reduced the coverage of larariums.
  • Copying/pasting settings now displays a feedback message.
  • Rotate now has "r" as a default hotkey. Clone now has "q" as a default hotkey.
  • Arena and colosseum overlays now display the correct walkers.
  • Added hardware rendering. This greatly speeds up the game, especially on older hardware. Allows unlimited zoom. Zoom should now affect performance less significantly.
  • Improved rendering performance on Android version.
  • Line up the figures on the financial advisor screen.
  • Added tooltips to population advisor graphs.
  • Improved the colosseum/hippodrome right click windows.
  • Garden gates can now be cloned.
  • Optimized many of the assets.
  • Adjusted granary - roadblock interaction. Roaming walkers can use part of the granary network road cross blocked off by a roadblock if these walkers are allowed to pass that roadblock.
  • Added music to custom scenario victory debriefing.
  • Mouse cursor won't be displayed during full screen videos.
  • Tents can no longer gain positive desirability thanks to the Venus Grand Temple.
  • “Show briefing” button moved to the “View messages” window.
  • Show the "game paused" banner on touch devices when the sidebar's "Play/pause" button is used.
  • Game speed is now reduced to its default value when loading cities and when the invasion starts.
  • Improved window scrolling touch devices.
  • Improved grayscale image conversion.
  • Improved file dialog behavior. The autofill will now remember the save extension.
  • Changed Caesar's legionaries behavior: Earning some favor will now only pause the legions for up to a year. Turning the legion away now requires a higher favor value. The specific values depend on the difficulty. Adjusted the messages to make this more understandable.
  • Improved the centering of money/population/date at the top bar.
  • Changed the assets license to CC-BY-SA 3.0
  • Natives will no longer target fort grounds, which they can't destroy.
  • Entry/exit flags are no longer valid mining spots.
  • Changed the morale penalty from soldier loss: corpses no longer count as living soldiers for this purpose. Decrease of morale reduced to compensate.
  • Added more distinct building types to the minimap.
  • Elevations ending at the map edge are no longer forced to be cliffs.
  • Animals now move from the terrain you are trying to build over.
  • Ruins can now be cloned.
  • Changed the message for unsuccessful Mars curse in the early career maps.
  • New statues/gardens are no longer available on the maps with statues/gardens disabled.
  • Health system rework and new sickness mechanic (cf. manual).
  • Load/save file dialog has been improved with additional data and map preview.
  • Remove scroll decay when using the right mouse button to drag the map.
  • Colosseum games cost has been reduced.
  • Better info message for Colosseum and Hippodrome in the Entertainment advisor window.
  • The building rotation/variants message is now more detailed, showing the building name and the number of rotation/variants available.
  • Enemies now retreat if they have no more buildings to destroy, a new message window informing the player.
  • Improved calculation for the amount of food being fetched by getting granaries.
  • Right-click can now be used to exit the imperial request window.
  • Warning banners in the top of the screen are now more logically sorted and displayed.
  • Current zoom level is now displayed when zooming in/out.
  • Zoom can now be more precisely set by single percent steps with shift key + mouse scroll.
  • Legion morale penalty is reduced when another legion’s unit routs. To compensate, legion morale boost is also reduced when an enemy unit routs.
  • Warehouses now prioritize their loading bay as an access point. If it's not possible, it falls back to the old behavior.
  • Reduced the severity of the "Contaminated water" random event, for a better balance with the new health calculation.
  • Rebalanced random event frequency based on difficulty level (c.f. manual for details).
  • “Contaminated water”, “Iron mine collapsed” and “Clay pit flooded” random events will not happen anymore if a Pantheon is active and all gods are happy.
  • Tooltips with Ratings Advisor advices are displayed when hovering over city ratings in the sidepanel.
  • The empire map can now be dragged with a right-click.
  • Improved save file compression, making autosaves faster and less disruptive in-game.
  • The city can now be dragged with a right-click while placing a building or when a legion is selected.
  • The range of existing wells and fountains are now displayed when placing a new one. A new option allows to enable the same visual feedback when placing houses.
  • By default, peaceful animals (sheeps and zebras) are now not killed automatically by armed citizens or towers, but can be killed by sending a legion though. A new option allows to enable the original behaviour.
  • Improved performance and AI behaviour when the city is attacked by large armies.
  • Improved performance and logic for enemy formations and wandering herds on the map.

Bugfixes:

  • Fixed a variety of issues with the assets.
  • Looters now display the correct phrase when right clicked.
  • Trees will no longer change their graphics on reload.
  • Fixed some issues when cartpushers could become stuck.
  • Fixed some buildings not rotating with city orientation.
  • Fixed some walkers occasionally disappearing.
  • Fixed shading on labor priority and festival advisor windows.
  • Buildings that don't require workers now no longer have workers set.
  • Fixed a bug where sentries would sometimes teleport to a watchtower.
  • Fixed suppliers targeting rotated warehouses.
  • Fixed warehousemen sometimes removing extra resources.
  • Fixed tooltips on modified trade routes.
  • Fixed when prefects sometimes get stuck.
  • Fixed the bug where ships would permanently lock docks and not reroute away.
  • Fixed date in the history graphics tooltip.
  • Fixed the bug where cartpushers would sometimes transport incompatible goods to a building.
  • Fixed when tax collectors, engineers and entertainers sometimes walk in a straight line through the terrain when returning.
  • Fixed flickering animation on upgraded desert fountains.
  • Fixed upgraded bathhouse animation drawing over other buildings.
  • Empire map hotkey will now not work if the empire map is not available.
  • Fix Caesar's legion attack animation when they are attacking the buildings.
  • Fixed main menu panel background disappearing when quitting the game.
  • Fixed cartpushers getting stuck on forts and granaries.
  • Non-blue pavilions from old saves can now be cloned.
  • Fixed when sentries sometimes get stuck when the wall is deleted.
  • Fixed a warning being incorrectly displayed.
  • Fixed a random walker occasionally getting a soldier action.
  • Mothball button no longer works on buildings that have no mothball button.
  • Fixed mouse warping to wrong coordinates when right-click dragging.
  • Fixed water buildings fires causing corruption and crashes.
  • Fixed various minor bugs in the empire map.
  • Fixed many bugs related to touch controls.
  • Fixed a bug where oracles and mausoleums were counting as inactive farms.
  • Fixed a misaligned line in the Entertainment advisor screen.
  • Fixed a crash that can happen in the Entertainment advisor screen.
  • Fixed a bug occurring when loading a city after opening the map editor.
  • Fixed city entry/exit flags not showing on meadows tiles and incorrectly displayed on the Water overlay.
  • Fixed Caesar rank missing as initial rank assignment in the map editor.
  • Fixed a potential memory corruption.
  • Fixed granaries getting more food than their allowed maximum, causing the food to be lost.
  • Fixed touch pause button showing on non-touch devices.
  • Fixed trading ships not appearing at all sometimes.
  • Fixed a rare issue where savefiles could fail to load.
  • Fixed a bug corrupting cities by disabling map rotation via hotkeys when dragging constructions.
  • Fixed small graphics artifacts when zooming out.
  • Fixed a bug that caused the “Visit trade advisor” button tooltip to sometimes display the wrong text.
  • Fixed the “Return to fort” button being available when right-clicking a legion, whereas the legion is leaving for a distant battle, and the incorrect thumbnail being highlighted in the Military advisor screen.
  • Fixed sentries sometimes being preemptively deleted, when they were heading to a watchtower while another building was destroyed by enemies.
  • Fixed dockers sometimes not recognizing rotated warehouses.
  • Fixed the victory window showing a wrong rank in custom missions.
  • Fixed a bug where lighthouse and caravanserai suppliers were unable to reach their destination.
  • Fixed a bug where ships would queue up for docks after trading all possible goods at an adjacent dock.
  • Fixed legions on bridges not being highlighted when hovering over with the mouse.
  • Fixed a potential bug when saving and loading data of enemy armies.
  • Fixed watchtowers always spawning labor seekers when global labor pool is off.
  • Fixed a bug where watchtowers would not get sentries.
  • Fixed a visual bug occurring when clearing a building being on meadows and hidden by a wall.
  • Fixed a bug when an enemy army would retreat immediately when loading a save.

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