Augustus 3.2 – Changelog
Additions:
- A warning is displayed when the game can't be saved.
- Added a yearly autosave option.
- Fulfilling the emperor's requests will now spawn cartpushers heading to Rome with the resources.
- Added walkers who deliver food from the supply post to forts.
- Added inverse direction option to right mouse click dragging.
- Added relevant advisor buttons to many message types.
- Added hotkeys for setting the map orientation to north.
- Added the option to display messages as alerts on top of the screen.
- Added the option to display the building grid.
- Farms, raw materials buildings, workshops and wharves now display the efficiency of the building.
- Added support for MPG video files. Create a “mpg” folder in your Caesar 3 install directory and place the MPG video files inside, to use them in-game instead of the SMK video files.
- Added play/pause button to sidebar.
- Added hedge/palisade gates. They are created by building hedges/palisades over the roads.
- Added purple variants of columns and pavilions.
- Added watchtower variants.
- Added medium statue rotation.
- Added gladiator statue.
- Added support for assets relative path to the executable.
- Added a support for saving high-res screenshots of the minimap.
- Added a tooltip with the resource requirements for monuments in the build menu.
- Added large mausoleum variants.
- Added new plaza tiles and new assets for default garden paths. Original garden paths are still available in “Paths”.
- Added regional fort variations, better reflecting the surrounding terrain.
- Academies are now expanded when enough attraction surrounds them.
- Added mission posts count in the Education advisor window.
- Added a proper Options menu to the map editor and a map preview in the load/save dialog.
- Added the name of the currently selected decoration/ornament building on top of the screen, dynamically updated when cycling variants with the rotation key.
- Added an option to always show rotation buttons for mouse-only/touch controls.
- Added entertainment buildings on Problems overlay if missing any performers.
- Added an asset previewer interface for developers (“./augustus.exe --asset-previewer” to run from a shortcut target or terminal window)
- Added hotkeys for “Education”, “Hospital”, “Desirability”, “Sentiment”, “Mothballed”, and “Levies” overlays.
- Added tooltips in the Dock panel when hovering city names, showing which goods a city sells/buys.
- Added a button to show current trade prices on the empire map.
- Added a hotkey to mothball/unmothball a building, when hovering over it.
- Added a hotkey to show building special orders, when hovering over a building which can receive instructions.
- Added an option to set whether harmless animals are killed automatically or not.
Changes:
- Buildings without laborers are now shown on the Problems overlay.
- Updated granary cartpusher text so it now properly mentions granaries.
- Cartpushers will no longer disappear with food/goods if the destination building is full.
- Buildings and cartpushers will no longer flicker on problems overlay.
- Changed the launch icons for Android, Switch, Vita builds.
- Changed the priority of problems displayed on problems overlay tooltips.
- Multipart buildings are now properly displayed on problem overlay.
- Walkers will now say their lines if right clicked on near the vacant lot.
- Fixed some instances of fish being called meat.
- Native meeting huts now need to be visited by missionaries before sending out traders.
- Lowered cost of nymphaeums and mausoleums.
- Increased the cost and reduced the coverage of larariums.
- Copying/pasting settings now displays a feedback message.
- Rotate now has "r" as a default hotkey. Clone now has "q" as a default hotkey.
- Arena and colosseum overlays now display the correct walkers.
- Added hardware rendering. This greatly speeds up the game, especially on older hardware. Allows unlimited zoom. Zoom should now affect performance less significantly.
- Improved rendering performance on Android version.
- Line up the figures on the financial advisor screen.
- Added tooltips to population advisor graphs.
- Improved the colosseum/hippodrome right click windows.
- Garden gates can now be cloned.
- Optimized many of the assets.
- Adjusted granary - roadblock interaction. Roaming walkers can use part of the granary network road cross blocked off by a roadblock if these walkers are allowed to pass that roadblock.
- Added music to custom scenario victory debriefing.
- Mouse cursor won't be displayed during full screen videos.
- Tents can no longer gain positive desirability thanks to the Venus Grand Temple.
- “Show briefing” button moved to the “View messages” window.
- Show the "game paused" banner on touch devices when the sidebar's "Play/pause" button is used.
- Game speed is now reduced to its default value when loading cities and when the invasion starts.
- Improved window scrolling touch devices.
- Improved grayscale image conversion.
- Improved file dialog behavior. The autofill will now remember the save extension.
- Changed Caesar's legionaries behavior: Earning some favor will now only pause the legions for up to a year. Turning the legion away now requires a higher favor value. The specific values depend on the difficulty. Adjusted the messages to make this more understandable.
- Improved the centering of money/population/date at the top bar.
- Changed the assets license to CC-BY-SA 3.0
- Natives will no longer target fort grounds, which they can't destroy.
- Entry/exit flags are no longer valid mining spots.
- Changed the morale penalty from soldier loss: corpses no longer count as living soldiers for this purpose. Decrease of morale reduced to compensate.
- Added more distinct building types to the minimap.
- Elevations ending at the map edge are no longer forced to be cliffs.
- Animals now move from the terrain you are trying to build over.
- Ruins can now be cloned.
- Changed the message for unsuccessful Mars curse in the early career maps.
- New statues/gardens are no longer available on the maps with statues/gardens disabled.
- Health system rework and new sickness mechanic (cf. manual).
- Load/save file dialog has been improved with additional data and map preview.
- Remove scroll decay when using the right mouse button to drag the map.
- Colosseum games cost has been reduced.
- Better info message for Colosseum and Hippodrome in the Entertainment advisor window.
- The building rotation/variants message is now more detailed, showing the building name and the number of rotation/variants available.
- Enemies now retreat if they have no more buildings to destroy, a new message window informing the player.
- Improved calculation for the amount of food being fetched by getting granaries.
- Right-click can now be used to exit the imperial request window.
- Warning banners in the top of the screen are now more logically sorted and displayed.
- Current zoom level is now displayed when zooming in/out.
- Zoom can now be more precisely set by single percent steps with shift key + mouse scroll.
- Legion morale penalty is reduced when another legion’s unit routs. To compensate, legion morale boost is also reduced when an enemy unit routs.
- Warehouses now prioritize their loading bay as an access point. If it's not possible, it falls back to the old behavior.
- Reduced the severity of the "Contaminated water" random event, for a better balance with the new health calculation.
- Rebalanced random event frequency based on difficulty level (c.f. manual for details).
- “Contaminated water”, “Iron mine collapsed” and “Clay pit flooded” random events will not happen anymore if a Pantheon is active and all gods are happy.
- Tooltips with Ratings Advisor advices are displayed when hovering over city ratings in the sidepanel.
- The empire map can now be dragged with a right-click.
- Improved save file compression, making autosaves faster and less disruptive in-game.
- The city can now be dragged with a right-click while placing a building or when a legion is selected.
- The range of existing wells and fountains are now displayed when placing a new one. A new option allows to enable the same visual feedback when placing houses.
- By default, peaceful animals (sheeps and zebras) are now not killed automatically by armed citizens or towers, but can be killed by sending a legion though. A new option allows to enable the original behaviour.
- Improved performance and AI behaviour when the city is attacked by large armies.
- Improved performance and logic for enemy formations and wandering herds on the map.
Bugfixes:
- Fixed a variety of issues with the assets.
- Looters now display the correct phrase when right clicked.
- Trees will no longer change their graphics on reload.
- Fixed some issues when cartpushers could become stuck.
- Fixed some buildings not rotating with city orientation.
- Fixed some walkers occasionally disappearing.
- Fixed shading on labor priority and festival advisor windows.
- Buildings that don't require workers now no longer have workers set.
- Fixed a bug where sentries would sometimes teleport to a watchtower.
- Fixed suppliers targeting rotated warehouses.
- Fixed warehousemen sometimes removing extra resources.
- Fixed tooltips on modified trade routes.
- Fixed when prefects sometimes get stuck.
- Fixed the bug where ships would permanently lock docks and not reroute away.
- Fixed date in the history graphics tooltip.
- Fixed the bug where cartpushers would sometimes transport incompatible goods to a building.
- Fixed when tax collectors, engineers and entertainers sometimes walk in a straight line through the terrain when returning.
- Fixed flickering animation on upgraded desert fountains.
- Fixed upgraded bathhouse animation drawing over other buildings.
- Empire map hotkey will now not work if the empire map is not available.
- Fix Caesar's legion attack animation when they are attacking the buildings.
- Fixed main menu panel background disappearing when quitting the game.
- Fixed cartpushers getting stuck on forts and granaries.
- Non-blue pavilions from old saves can now be cloned.
- Fixed when sentries sometimes get stuck when the wall is deleted.
- Fixed a warning being incorrectly displayed.
- Fixed a random walker occasionally getting a soldier action.
- Mothball button no longer works on buildings that have no mothball button.
- Fixed mouse warping to wrong coordinates when right-click dragging.
- Fixed water buildings fires causing corruption and crashes.
- Fixed various minor bugs in the empire map.
- Fixed many bugs related to touch controls.
- Fixed a bug where oracles and mausoleums were counting as inactive farms.
- Fixed a misaligned line in the Entertainment advisor screen.
- Fixed a crash that can happen in the Entertainment advisor screen.
- Fixed a bug occurring when loading a city after opening the map editor.
- Fixed city entry/exit flags not showing on meadows tiles and incorrectly displayed on the Water overlay.
- Fixed Caesar rank missing as initial rank assignment in the map editor.
- Fixed a potential memory corruption.
- Fixed granaries getting more food than their allowed maximum, causing the food to be lost.
- Fixed touch pause button showing on non-touch devices.
- Fixed trading ships not appearing at all sometimes.
- Fixed a rare issue where savefiles could fail to load.
- Fixed a bug corrupting cities by disabling map rotation via hotkeys when dragging constructions.
- Fixed small graphics artifacts when zooming out.
- Fixed a bug that caused the “Visit trade advisor” button tooltip to sometimes display the wrong text.
- Fixed the “Return to fort” button being available when right-clicking a legion, whereas the legion is leaving for a distant battle, and the incorrect thumbnail being highlighted in the Military advisor screen.
- Fixed sentries sometimes being preemptively deleted, when they were heading to a watchtower while another building was destroyed by enemies.
- Fixed dockers sometimes not recognizing rotated warehouses.
- Fixed the victory window showing a wrong rank in custom missions.
- Fixed a bug where lighthouse and caravanserai suppliers were unable to reach their destination.
- Fixed a bug where ships would queue up for docks after trading all possible goods at an adjacent dock.
- Fixed legions on bridges not being highlighted when hovering over with the mouse.
- Fixed a potential bug when saving and loading data of enemy armies.
- Fixed watchtowers always spawning labor seekers when global labor pool is off.
- Fixed a bug where watchtowers would not get sentries.
- Fixed a visual bug occurring when clearing a building being on meadows and hidden by a wall.
- Fixed a bug when an enemy army would retreat immediately when loading a save.