github Keriew/augustus v2.0.0
Augustus 2.0.0 - Religion update

latest releases: v4.0.0, v3.2.0, v3.1.0...
3 years ago

Augustus 2.0 Changelog

ADDITIONS AND CHANGES:

  • In case of multiple barracks in the city, they will all have weapons delivered to
    them.
  • Sentries will now fight enemies encountered on the way to towers
    (Quartermasters will fight too).
  • Wharves and shipyards are classified as food production instead of industry for
    labour priority purposes.
  • Roads now treat ramps like roads for the purposes of determining orientation.
  • Allow indefinite play of campaign mission: after extending your mandate for a
    few years, the player will be asked again to accept the promotion or extend the
    regency.
  • Certain buildings now require levies: additional monthly upkeep in denarii.
    Buildings affected (prices listed for Hard and Very Hard difficulty):
    Towers(2dn/mo), small temples(4dn/mo), oracle(4dn/mo), large
    temples(4dn/mo), Lighthouse(30dn/mo), Forts(20dn/mo), Grand
    Temples(100dn/mo), pantheon(100dn/mo).
  • Traders now use camel graphics on maps with southern climate.
  • Soldiers on Forts now require food. Food is supplied through a new
    building, Supply post. A supply post sends a walker to collect food
    from granaries. Lack of food causes morale penalties and slows down
    recruitment. Multiple types of food provide a morale bonus. Only one Supply
    post can be built on a map.
  • Reduced morale gain granted by the Military academy building. This morale
    (and more) can now be gained by supplying diverse food at the Supply post​ .
  • Granaries now have a quartermaster permission button, allowing to control what
    supply post uses.
    2020 The Project Augustus Team 20Project Augustus: Version 2.0.0 User guide
  • Change to Mercury blessing: Now completes workshop production and fully
    supplies them with resources.
  • Change to Neptune blessing: Now lasts 12 months instead of until January.
    Trade price bonus reduced to 50%.
  • Change to Venus blessing: Now also makes citizens over 25 younger by 3 years
    and provides a temporary boost to labor if fixed worker percentage option is set.
  • Change to the blessing system: Gods will provide you with blessings even if they
    have blessed you before. Chance of getting a blessing reduced. Progress to
    blessings can be tracked on the religion advisor screen. Chance of getting a
    blessing is increased with a god's mood and festivals.
  • Changed migrants', Warehouse workers’, and cart pushers' portraits to use more
    fitting ones.
  • Added support for building rotation, add rotate building options. Works for
    gatehouses, Warehouses, Forts and hippodrome, as well as new Paths.
  • The Senate window and the chief advisor window now display the exact number
    of unemployed citizens.
  • Added support for loading outside images, to be used for new content.
  • Roadblock graphic is now an external .png file.
  • Added console, along with some cheats.
  • Added new permissions to Roadblocks: labor seekers, tax collectors.
  • Added a tab to the population advisor, showing the count of all the housing
    types in the city and their requirements.
  • Added a number of new aesthetics buildings (gardens, statues, etc.) for more
    visual variety, desirability effect is the same as statues of respective sizes.
  • Added monuments: buildings that take resources and special buildings to
    complete and grant bonuses to your town when complete.
  • Monuments added: Five Grand Temples; one to each of the gods, a Pantheon
    dedicated to all the gods and a Lighthouse.
  • Added new buildings used in monument construction: the Work camp and
    Engineer’s Guild.
  • Added building upgrades for Grand Temples and the Pantheon. Select and pay
    for one of two upgrades that empower priests in your city.
  • Missionaries and Immigrants will now use previously unused voice lines.
  • Added a “Delete all read messages” button to the Message Log.
  • Added tooltips to the mothballing button and Granary/Warehouse permissions.
  • Added “Roads” overlay. Shows Roads, Plazas, Gardens and Roadblocks.
  • Water can now be added on elevations in the map editor.
    Desirability overlay now shows effect on buildings built next to the water or on
    the high ground.
  • New pause menu with options when pressing ESC.
  • City construction kit now has an arrow allowing you to go back to the main
    menu.
  • Added levy overlay, showing buildings requiring levy payments.

BUG FIXES:

  • Fixed Warehouses/Granaries getting linked storage options in some cases.
  • Fixed a bug causing incorrect music to be played during combat.
  • Mothballed buildings that catch fire will now burn down.
  • Fixed issue with Warehouse delivering the resources to each other in some cases.
  • Fixed population advisor history graph showing the wrong date.
  • Zoom now works again in the map editor.
  • Fixed a bug that allowed fulfilling imperial requests without sending resources
    by using disabled Warehouse.
  • Roadblocks now block Granary exits.
  • Fixed bath house construction image being aligned improperly.
  • Fixed visual bug of sentry walking under instead of on a bridge.
  • Market boys and caravan followers no longer disappear when the market
    lady/caravan leader steps on the bridge.
  • Desirability bonus granted by houses being next to the water is now updated
    when the house changes its size.

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